In its own idiosyncratic ways, I see Silent Hill: Shattered Memories as doing something similar for its respective series like what Resident Evil 4 did nearly six years ago as well. I'm doubtful that it'll trigger as widespread of a revolution outside its franchise as the GameCube action-horror game managed, but just look at a screenshot or watch a video and it becomes pretty apparent that it's taking the series in a direction that's certainly new for it, but not without also being prone to trigger some controversy. That's more or less an inevitability, especially with a series that was perceivably staying truer to its roots, for better or for worse, compared to Capcom's last couple of outings with their own games. But if you're looking for a Silent Hill game with a different take on the formula, one that actually seems to make a very good first push towards redefining survival horror, then Shattered Memories is certainly worth your time. It has a few marring flaws to its name, but by and large, it's an intriguing and scarily fun joy to play through all the way up to its surprising finale.

The game, in turn, takes your responses to these exercises and tailors the actual levels accordingly. Sometimes the effects are subtle and sometimes they're blatant, going so far as to outright alter character personalities, level layouts, and puzzles, but you often get the impression that the larger forces at work in Silent Hill are at least partially because of your responses, which constantly keeps you on the lookout for what sort of resulting curve ball the game will throw at you. Usually you can't guess it right and that's a good thing on its part; as a survival horror game, its job is to make sure you never know what to expect from the unexpected.

The portions of the plot where you actually interact with other characters are still really well-done, though. Harry meets a couple of other people on the path to finding his daughter who also happen to be in Silent Hill as well. They're a deliberately ambiguous bunch, with Shattered Memories giving you just enough details to get to know them a bit, but they're all well done and play a role in helping Harry figure out his situation and the resolution it needs. Save for a scant few instances where he's actually following someone, though, these meetings are confined to somewhat occasional cutscenes, giving the game time a plenty to nevertheless instill a due sense of isolation as you go wandering around Silent Hill.
Shattered Memories' gameplay is largely executed very well and the self-motivated exploration sequences are so well done that they make the package very worthwhile, but if there is one area that can be a source of frustration, it's in the game's chase sequences. In these portions, Harry encounters iconic, but seemingly hallucinatory monsters and has to run away from them while heading towards a specific check point. The only real line of defense Harry has at his disposal is a well-executed shoving maneuver done with the Wii remote that affect objects he can use to obstruct paths, as well as any monsters that may have latched onto him. Beyond that, since Harry has no other way of fighting back now, the idea is to just make it alive in one piece.

On a technical level, Shattered Memories is typically a very great Wii game. The graphics are among the best the system has on offer, offering really good models and high resolution textures, both of which do a really, really good job at making the exploration really enjoyable. The environments in particular tend to be so well detailed that it's hard to not naturally explore every nook and cranny just to see what's lying around, both hidden and in plain sight. The frame rate is also very steady, not giving way even during the intense chases. The shadows that objects cast do, unfortunately, often look awkward upon close inspection, as the power of Harry's trusty flashlight seems to make them render in really weird ways. They seem to often appear to be duplicate models of the objects that the game tries to distort, instead of operating as something more akin to a texture changing in real-time. This is an issue that only applies to light coming from your flashlight, though; the ambient lighting and shadows from the environments themselves are thankfully pristine and are never problematic. Beyond that blemish, though, Shattered Memories is one of the best-looking Wii games produced yet and the shadows aren't awkward enough to constantly distract you away from the haunting beauty the game otherwise has to display.

Let's not beat around the bush about it; Silent Hill: Shattered Memories does have problems. The chase sequences don't work as well as they should and for a game that emphasizes its graphics so much to create the right aura, it's sad to see that shadows cast from your flashlight are pretty wonky to see. But at its core, Shattered Memories is a really great game that's hopefully the start of a series of reboots that make further refinements. Plus, while the game itself may be short and clocks in at around six to eight hours, it has one of the best stories in recent memory, containing multiple mind-screwing endings that will probably make you want to do a few runs through the game again to change up the experiences along the way. It may very well be 2009's last real hurrah, but this is a reboot that's well worth supporting, flaws and all, since it takes many, many steps in the right direction towards redefining the survival-horror genre for the better.