No More Heroes 2: Desperate Struggle is an odd sequel to an already odd game. The original game was one that was simultaneously charming and gruesome, humorous and unflinching, but also one with quirks both deliberate and unintentional. Enjoying it was a matter of coming to terms with that and, like with most Grasshopper Manufacture games, being able to appreciate it on its own terms. Desperate Struggle is therefore a game with opportunities a plenty to improve upon an interesting foundation and on a mechanical front, it usually accomplishes that mission well. But in other areas, there are still caveats to put up with, both old and new, and while none break Desperate Struggle on their own, they are persistent enough to force an air of caution about purchasing it. No More Heroes' second series of massacres still makes for a fun game, but nevertheless is one with blemishes to boot.

As a sequel, Desperate Struggles' gameplay changes range from minor improvements to fairly drastic overhauls and, for the most part, Suda 51 and company were right in determining which parts needed the most attention and which could largely remain intact. On the lower end of the alteration spectrum is the combat, which sees the fewest real changes. The system already in place in the original, after all, was one of the things that helped define it and to that end, such is also the case with Desperate Struggle. You're still positioning the Wii remote for high and low attacks, still hitting the A button a lot for actual strikes, and still only using motion controls for finishing blows and wrestling moves. Slot machine bonuses still show up after every kill, but pay out less frequently and you're still ultimately going from point A to B to C until you reach one of the game's distinctive boss battles that never fail to spice up how you're made to fight. The main changes to the combat come in the form of multiple equippable katanas that you can switch on the fly to account for different situations, as well as more enemy types and improved enemy AI that does a better job at flanking and avoiding you, as well as knowing when to still attack when Travis is on the ground. Beyond that, the fighting is overall the same in pacing and structure as in the original No More Heroes and it by and large retains the systems that make it recognizable as such. It's therefore still a very fun way of battling on the Wii, since its visceral nature never really takes a break, but it's also one who novelty has acquired some wear and tear now that the ideas behind it aren't all that fresh by the series' own standards. Desperate Struggle is bound to be a very familiar game to those who have prior experience with the first game.

With the good often comes the bad, though, and unfortunately for Desperate Struggle, it, too, has its share of issues. One of the most glaring ones of all is how the improvements actually have a habit of backfiring in obtuse ways. On paper, the things that either now work well or have continued to do so since the first game should make Desperate Struggle the superior game over its prequel. Taken on their own, this might be true, but when examined together, Desperate Struggle's gameplay loses a lot of cohesion that the original game had. Things that should fit well just don't do so quite as much as you would expect. While the previous game might have had its own fair share of issues, the experience it created nonetheless had a sort of consistency that went a long way to define it. Most everything in that game had some sort of context behind it and a reason for why they worked the way in which they did, so while you might not have always liked what it was trying to do, at least its intentions were always clear and you had the motivation to move forward.

Such is the sort of problem that permeates much of the game, extending to plenty of areas outside of combat, too. The lack of context for most of the features goes a long way to negate the improvements, since the streamlined mentality of the game gives just as much justification to explore the new features as it does to outright ignore them. The working minigames are another major example of this problem. You can and probably will try to take up some of the side jobs, but without needing to use them to actually pay to advance the game, now that you can just advance to the next level at any time, it's very possible to lose the willpower to actually do the jobs very quickly once you run out of entirely optional things you want to buy. It's a sort of tone about the game that never ceases to linger, either, leaving a bitter aftertaste for the goodwill that the game does legitimately draw up, too.

Desperate Struggle also implements a camera that, for the majority of the time, cannot be controlled manually outside of Ocarina of Time-style re-centering. This isn't usually a problem in the moments leading up to boss fights, but once those showdowns commence, the crazy nature of the antics at hand can be too much for the camera to handle and can get it stuck in bad spots. Usually it isn't debilitating, but when considering that the previous game actually had manual camera control that worked well despite its d-pad trappings, it feels as though the development team was trying to address an issue that never really was present in the first place.

Although the gameplay may not always be up to snuff, the technical elements that make up Desperate Struggle are usually well-done. The graphics are once again done in a cel-shaded style similar to the first game, although the texture quality has been upped and the game as a whole has a grittier look to accompany its darker tone. Frame rate problems do crop up, but they're most frequent during cutscenes and when they actually do show up in the gameplay, they don't last nearly long enough to substantially derail the gameplay. This can usually be attributed to the game's vast amount of particle effects such as blood spray, which are otherwise well-crafted. The sound design is respectable, as well, and the voice actors also turn in good work, even if the regular enemies' phrases do get repetitive over time. The music is probably Desperate Struggles' strongest suit technologically, since it typically compliments the action really well. From the MIDI-sounding tunes that emphasize the simplicity of Travis' side jobs to the themes for the actual bosses themselves that compliment the respective situations, Desperate Struggle is often a great game musically and makes for very enjoyable listening. A good soundtrack for a game knows how to compliment the action on the screen well and this one doesn't have a hard time at all in accomplishing that.
