I realize that in doing this review in 2009, I'm around six years late to the Beyond Good & Evil review party. Originally released halfway through the last console cycle, the game has most certainly aged. Others have since come along and refined both the action-adventure genre itself and the storytelling methods employed by the video game industry in general. The aging process itself, however, proves to be unconventional, much like the game itself in its obscure heyday. It's still a solid game and worth a purchase if you can look past its faults, but how much enjoyment you ultimately derive from it is akin to opening a time capsule. Beyond Good & Evil is very much so a game which belongs in a different time period and a different atmosphere in general, for better or worse. If it happens to be your first time, be prepared to dive in cautiously and skeptically.

With that said, the photography portion of the gameplay is extremely simplistic and straightforward. You use a map which conveniently points out the damning locations you need to photograph and then within a few button presses, you take a picture and upload it back to the Iris Network. It's essentially a matter of rinsing, lathering, and repeating after you learn it. Thankfully, you also get to use your camera for some other tasks, too. Sometimes there's an electronic lock whose picture needs to be sent in order to get a code, a procedure which doesn't differentiate from that which has been outlined already, save for what you're needing to depict. You can also take pictures of the planet's wildlife and sentient inhabitants for an archive willing to pay you for the tangential efforts; this turns out to be one of your most major sources of income in the game. Nonetheless, your main concern is the political photographs and while you do take plenty of them, the intervals between each one are thankfully spaced out enough where it doesn't become tedious.

Naturally, as with most games of its genre, Beyond Good & Evil has some puzzles for you to tinker with for the duration of the game. While never being particularly hard, the settings and abilities of the characters you partner with at least show that Ubisoft went to some effort to not make the puzzles completely derivative. Nonetheless, when considering how Jade's real life counterparts often have to go through elaborate hoops to do their job properly, it's still disappointing that there isn't at least some challenge present during those times as well.
What Beyond Good & Evil does do well, however, is a set a specific tone that complements the time in which it was released. While the plot and characterization portions of the game leave something to be desired, the game still succeeds at creating a living, breathing world trying to not break from the oppression within it. When you walk the streets of the city, for example, you'll hear references to your own escapades in news flashes and also witness gradually enlarging protests as the citzens become more and more informed. There is also something to be said for the way in which the game depicts Jade's role as a photojournalist, forced to take objectionable pictures without interfering, a moral quandary which is occasionally commented upon after specific moments. It sets a mood that, while not perfectly implemented, does manage to lead you to be contemplative at times. Unfortunately, the game world itself is really small, leaving any desires to do some serious exploration outside of the few frequented locales to go unfulfilled.

In the end, it all comes to down to context. If you can go into Beyond Good & Evil with an understanding that both the gameplay and thematic commentary belong to an era which passed six years ago, then you'll be able to appreciate the game for what it is: a thoughtful, if nowadays underwhelming work. However, if you can't see yourself getting past the dated mechanics and Bush administration-derived political undertones, then you can safely pass it. Beyond Good & Evil doesn't have its pedigree without reason, but the reality is that seeing it for yourself as a first-timer today has the potential to be a difficult task. It's certainly possible, but the world, both in reality and in games, has changed a lot since then and Beyond Good & Evil is hardly reflective of the times.