Please note: Videos consist of tournament-like level gameplay from the arcade version. The PS3 version does look similar to the arcades, but I just wanted to show high level fights of what the game's system is capable of in which I won't get with console videos right away that are in good quality.
There
are high hopes for the King of Fighters XII to be a worthy fighting
game in the genre's renaissance this year with such games as Street
Fighter IV, BlazBlue, and Tekken 6. It is a reboot for the franchise to
start over in attempt to bring new players in while keeping the
hardcore fans satisfied with a new graphics engine meaning new sprites
for the beloved SNK fighters. Along with spicing up the classic KOF
gameplay with some new gameplay systems and the new style, it seems
like this franchise is continuing on the right direction.
Unfortunately, this console release comes up short of being a
legitimate fighting game to be around for a long time. Basically, King of
Fighters XII on PS3 does not feel like a complete package as a retail
priced fighting game despite still having a good fighting system to
play with.
What I mean by KOF XII not being a
complete package? It is the lack of modes the game provides, which is
only arcade, versus, practice, and online. That's pretty much it in
terms of modes and as a full retail priced game, it doesn't feel like
you are not getting enough for your money especially if you are not
into the whole online fighting thing. The arcade mode is simply a time
trial mode consisting of five stages of how fast you can beat your
opponent to get a time on the rankings. Except this mode is pretty
straightforward with no sense of direction because there is little to
no story at all in this new entry in the franchise. There is no final
boss that is ridiculously cheap, just five stages against the character
roster and that's it as the credits roll. Practice and versus modes are
also straightforward as they are what they meant to be as practice mode
is your standard training mode to try out some moves and combos while
local versus is what it is.
Then
there is the online play, which is arguably the most disappointing
feature of all in this game as the majority of the games you will play
against the online competition will be very laggy to the point it is
unplayable trying to execute anything at all. Even with the 1.01 patch
on the PS3, online play did slightly improve as matches got better of
handling the lag, but it is still pretty bad finding the occasional
unplayable match. In addition, matches are handled quarter match style
in which you're in a lobby with other players as two fight while others
wait and watch. However, joining a room mid-game does not let you see
the match in progress in which you stare at the lobby screen for a
little longer. Other than the standard ranked and player match options,
the online modes also have a clan option which is only in the PS3
version, except it is not a really a clan-like feature you see in first
person shooters as it is just an easier way to play certain players. If
the online performance does not improve any time soon, then it is
likely the game will be dead especially with other fighting games
around that have better online play.
The core
fighting system in the King of Fighters XII saves the game from
becoming a big disappointment as it is still appeals to both casual and
hardcore crowds in terms of executing special moves by your favorite
characters. This also still feels like a SNK fighting game in which
crazy execution is still required to pull off the tougher moves,
specifically the supers for the majority of the roster. While some
characters have an easier learning curve like Joe, Ash Crimson, and
Kyo, other characters have a tougher time to get things going
especially if their movelist has been drastically changed. Iori is the
major example of a character's movelist that is significantly to a
point he is a totally different character due to his storyline of
having his Orochi flames removed or something like that. This new KOF
introduces some new gameplay additions like the guard attack, which is
more like a focus attack in Street Fighter IV where a fully charged
attack stuns the opponent for an opportunity to deal some quick damage.
This guard attack is also a parry counter attack if timed correctly to
disrupt your opponent's momentum. The critical counter system is the
biggest gameplay addition in King of Fighters XII as a timed back and
strong punch or kick (pending on the character) unleashes a big stun
counter allowing an opportunity to dish out more damage or a
devastating combo. This critical counter can change the match to some
one's favor really quickly, but not as game changing in the end. All in
all, the fighting system still feels like classic KOF with a heavy
focus on close-range combat as the new additions do spice up the
gameplay a little bit, but not much.
Graphically,
the new art style in this current generation of consoles looks great
for King of Fighters XII. Everything is redrawn for this modern era of
gaming as the new sprites still feel 2D, but definitely bulked up for
the high definition scene. Sure, some characters' new looks may feel
hit or miss like some characters looking like they took too much
steroids, but I don't see any problem with the character's appearances
as they look fine. The backgrounds and animations are standouts of this
new visual style for the franchise as they are vibrant and colorful
especially with random spectators doing crazy things that make you
laugh at times. There are a noticeable lack of stages as there are only
a handful to choose with, but they still look beautiful regardless with
lots of things happening at the same time. The animations also flow
great when the game runs at a consistent framerate with no slowdown
unless you're playing online. As for the sound, the game sounds okay
with options for both English and Japanese voice overs. I generally
prefer the Japanese ones as the English voices can be obviously too
cheesy at times not fitting the characters' personalities, so it is
recommended to keep it pure with Japanese voices. The music consists of
generic tunes when fighting with nothing that much memorable worth
listening to, but it definitely sounds like a SNK fighting game.
Even
though it is a rebirth for the franchise, I still feel slightly
disappointed with the King of Fighters XII. The game had so much
potential to be a proper fighting game with a good enough fighting
system for both newcomers and veterans as well as a new visual style
for the current generation, but the game just does not live up to
standards these days in the console fighting genre of not being a
complete package. It just feels like it was a straight up port from the
arcade version with not many more features added to be worthy of the 60
dollars. Even with the lack of offline modes, the online is perhaps the
most disappointing feature of them all with the majority of matches
being filled with lag to a point of the match being unplayable not
being able to execute something you wanted to. Sure, there are other
complaints about this new KOF like where is this certain character or
why is the roster of 22 (including two console exclusive characters
Elizabeth and Mature) smaller to previous games (it used to be doubled
in previous iterations). I'm assuming a sacrifice had to be made for
the new art to come out and the fact that it is a reboot for the
franchise. You may be able to get some decent hours out of King of
Fighters XII, but don't expect this one to be a keeper for very long
especially with better fighting games out there.
Score = 7/10
Pros:
- Fighting system still feels like KOF for both casual and hardcore audiences along with the new gameplay additions
- Beautiful new visual style (characters, backgrounds, and animations look great) for the current generation
Cons:
- Lack of modes hurt the replay value significantly
- Online play is very disappointing with latency issues post 1.01 patch
- Roster may be disappointing to some (Like where's Mai for example?)
- Overall, it does not feel like a complete package being a full retail priced game.