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A great first try for Kaos

Published July 21, 2008
4 out of 5 starsScore: 80/100
Frontlines Fuel of War is a sci-fi first-person-shooter that puts the player in large scale futuristic battlefields. Frontlines is one of those games that you love because it offers an experience you can't get anywhere else on a console. When I first sat down with Frontlines I honestly wasn't sure what to expect, I had played very little of the Battlefield series so I wasn't sure if I would even like the game style. However when I began playing the single player portion of Frontlines it quickly came to me that that this is a game that values how the player looks at a situation. In the first mission your character, Mr. Western "Good Guy" Capitalist, helicopter is shot down and you must scramble around the map capturing "control points" to push back the other teams frontline. Now that is basically the outline of the games formula, you go to area, you kill people in that area, and you capture area. As bland as that sounds it works, I don't know why but it does. The game tries hard to be cinematic and throw as many "Holy crap what was that!" moments at you and it does it with reasonable succes. The single player really shines when it gives you multiple ways to do a given objective. During one mission I had to clear a house, now my original intention was to go in with my squad and fight room-to-room, however I instead began launching remote control drones into the house and taking out the baddies from the safety of a control point, that was awesome. So to sum things up Fronlines offers a decent single player game that has a compelling story and solid game play. Now it's time for some multiplayer! Frontlines transfers that compelling single-player game and replaces all those bots with real people, up to 50 people. Now as awesome as that sounds there are a few problems. 1) Lag, with up to 50 people in a game some matches have a severe case of 30-seconds-ago. 2) The game has no true penalty for people who don't play as a team, therefore eliminating some of the strategy. 3)Deploying..., after accepting your class, specialty, and spawn-point, you are given a bleak "Deploying..." screen that takes up the screen until you spawn.

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