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Mr. Electric Hands and His Fancy Rainbow Parade

Published July 15, 2009
5 out of 5 starsScore: 100/100

Infamous drops you into the charged feet of Cole McGrath, a bike messenger who has recently gained some extraordinary powers.

Caught in a blast, Cole gains an increasing amount of control of electricity over the course of the game. With his abilities, you lead Cole down a path of good or bad. Sacrifice your exceptional life for the greater good, or dominate those less powerful. Like other good/evil systems, inFamous doesn't allow for you to make middle ground choices. It doesn't expect you to either. Access to high end powers relies on your driving Cole down a clean road of good or a broken path of evil. What's usually a detriment to good/evil systems has been accepted and dealt with in an honest way. Additionally, inFamous does a good job of letting you make these decision with real-time actions instead of menu choices.

As Cole returns power to a quarantined city, a mysterious story of a virus and an orb of ultimate power unfolds. The story is is presented in three different ways. Highly stylized 2D comics, television programs that you can stop and watch as you walk past, and audio dead drops that tell the story that lead up to the beginning of the game. A visual story also tells the history of each of inFamous' three islands, but with few specific details.

inFamous gives you a load free and open world to explore. Cole can climb buildings and zip along electric wires and railroad tracks to get around. Each of the games three islands are broken up into smaller areas containing a single side mission. Side missions include some original mini-quests, such as ridding an apartment building of sensors or helping medics re-establish a clinic, and smaller versions of story missions, such as destroying terror buses. Fifteen of the side-missions are good or bad missions, that revolve around helping or hurting the authorities and gangs. As side missions are completed, Cole gains control over land and encounters with enemy gangs become far less frequent.

Cole's powers center around his electric abilities. He can shoot lighting from his hands, throw electric grenades, create and electric shield and even call down an electric storm on his enemies. After playing games like inFamous for a while it's easy to forget how stiff some other game control. The fighting feels so natural that I'm at a loss as to how to describe it. Everything comes together in an undefinable way -- some tactile thing, something uncodifiable. The result is easy transitions between one movement and another without a loss of momentum or inertia.

Doug Church has described a gaming minute; one potential minute of gameplay created from a combination of a game's systems and player decisions. If one were written about inFamous, it would read as follows: Cole moves though the city, riding on electrical lines. A group of enemies ambush him. Cole jumps and thunder drops to the ground, throwing tossing smaller enemies around him away. Cole dodges incoming rocket launchers from nearby rooftops. He turns, zooms in and returns with pinpoint fire. Cole turns to the thirty foot enemy throwing rocks at him and defects the attacks with a static push. The smaller enemies that Cole had knocked to the ground earlier are getting back up. He picks them off with his electrical shot while dodging fire from larger enemies. Cole focuses on the huge enemies throwing rocks at him again, and unleashes a barrage of electric rockets. The enemy in damaged and glowing red, but still alive. Drained of energy, Cole finds a source of electricity and drains it. Finally, Cole pounds the last of his enemies with electric grenades, and stands alone in the smoking aftermath.

I can't say enough good things about inFamous. The complaints that I have are so small that they're hardly worth mentioning. Grenades are kind of hard to aim, and sticking to surfaces works too well at times causing me to stick to a surface when I just wanted to fall. That's it, and, combined, those where an issue all of half a dozen times.

Buy this game. Play this game. Unless you don't like actions games, or fun games, you don't have a reason to pass up inFamous. You're only doing yourself a disservice if you do.

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