Army of Two sets you in a modern time period and gives you missions
that are sort of based on world events. The main characters are Rios
and Salem. The storyline between these two is given in great context.
They are former rangers turned mercenaries and are comical throughout a
lot of the game. The boss fights are not very epic considering that we
don't actually get a story on each boss. All we are told is that they
are terrorists and what they have that justifies us killing them. Apart
from that the only way to tell them apart is that they actually look
really different in their own respect. They are unique compared to
everyone in the game and actually reflect the look of a boss so its not
to much to complain about, considering that a lot of shooters don't
spread focus out on to many characters. The other character you will
get to no is Clyde. Clyde is a phychopath and is very simliar to the
Joker (yes the one from Batman) in the way that he handles himself
which adds to the nonchalant story line.
The graphics are not the best we have seen. Character models are great.
The guns look freakin awesome. The environment is bland most of the
time. The few parts of the envrionment that shine are the ones that you
use as cover and most of those are that pretty either. Animations are
awful. When you plant a bomb, the bomb magically appears out of thin
air. Reloading animation seems to go through the motions, but nothing
really happens. Solund design on this game is perfect for the game. The
movement is easily picked up. All of the attacks sound different.
Melee, the variety of guns all sound great and give themselves a
distinct feel. The music is there, but it really doesn't leave a
lasting impression. It comes in when its suppose to as it matches with
the action, but it is easily forgettable. Gameplay is somewhat lacking
as well. Melee attacks are not very predictable, and the cover mechanic
takes some getting used to. There is no button that makes you cover,
you just kinda duck behind something and hope that its tall enough to
cover you, which it usually is. You can blind fire or come out behind
cover and fire. Blind fire is preferred because I often found myself
shooting my own cover when i came out behind it. In blind fire my
character reached over the cover to fire. This is quite bothersome.
With all the negatives there is a shining light in co-op. Once you get
ready for a harder difficulty, you really can't do an extensive amount
of soloing, and you really have to work together. The co-op actions
such as step jumping are fun, but sometimes tedius, considering that
almost every actions that advances the game is co-op. The customizable
guns are something that brings in some replay value considering you
have to buy all the guns and use money to upgrade them. Online mode is
pretty much an extension of the single player, except instead of being
alone with the bad guys you have to race another two man squad to the
objectives. This is fun for a little while until you figure out that
melee attack then shotting your enemy while there on the ground is
pretty much unbeatable. All in all this game is good, but I would
appreciate another release with a lot more polish, depth, and duration.