Spitting molten curses at a rate that would certainly make Jerry Sadowitz proud, Bulletstorm crashes into the cosy FPS genre spraying broken glass and mutants aplenty. The entrance is vociferous and vehement in every way, nonchalantly swinging at anything in the way but some how also managing to charm with a remarkable lick of charisma that would make Huge Jackman blush. Bulletstorm then proceeds to kick its closest modern shooter rivals squarely in the face and keeps on shooting as they fly over the edge, laughing all the way. The blistering pace is matched with equally intense violence and just keeps running. Max points, for: explosive entrance, gloriously envisioned and being riotously good fun.


The combinations in which the player can exercise creative murder is gleefully plentiful and the core of Bulletstorms unrelenting charm and black heart. The environment is a destructive weapon in its own right as enemies can be booted onto spikes, flung into flesh eating plants, electrified on open power cables, minced in fans and squashed against walls by heavy metal doors to name a few. The hilarity and excitement in discovering these is key to the game. The arsenal at disposal is also one of the most brutal in recent memory and has been tuned to a tee making the combat in Bulletstorm incredible visceral and satisfying. The quadruple barrelled shotgun makes a thunder-clap like God and is very effective at separating torso from man parts. A sniper rifle that fires radio controlled rounds makes glorious head-shots and a ridiculous ability that allows Gray to direct enemies around the level before using them to redecorate. There is also an explosive flail gun that can only be described as a portable suicide vest launcher, which can also be used to decapitate multiple foes to earn the ‘French Revolution’ skillshot. Congo lines of axe wielding mutants are kebabed by mining drills, flares are lodged in heads and bodies are shotgun juggled in the air before being punted into exploding hot-dog stands. Mutants are repeatedly kicked into walls; necks, heads, scrotums and bums are all abused by anything capable of dealing death and slum dunked into the ground by a mighty blast from the leash. Plain shooting is not boring, it’s just not as fun!

However, as amusing as the crass humour and entertaining as the skillshot toy box is, Bulletstorm does fall just short of greatness. The game while playing excellently on the console (PS3 in this case) does feel at times a bit restricted. The marriage between Painkiller and Gears of Wars gives the game an odd pace at times where the combat has to slow down due to the, duck behind chest high wall to regenerate my limbs mechanic. I can’t help but feel that this might be eradicated on the PC were pin-sharp accuracy is the norm and 180 spins can be pulled off in a heart beat, but as it stands on the console it can feel a bit sluggish. Also, the skillshot system for all of its charm does start to get a trifle stale once all of the weapons and skills have been unlocked. There is no window for creating combinations outside of what developers intended which turns the final act into a bit of a slog. It just felt like it needed a HL2 end-game gravity-gun moment to reach up for that final heady high. As it stands the enemies become familiar and the spicy nature of the new kill wanes and naturally plateaus. It is linear and doesn’t offer much in the way of multiplayer (4 player co-op only) which I didn’t get to experience myself due to never being able to connect to a server. The AI partners that accompany you throughout the game are be a bit of nuance too while attempting some of the trickier skillshots late game, sometimes kicking them away or killing just at the wrong moment. That said Bulletstorm entertained right to the end, pulling me to the edge of my seat, by the balls no less and never letting go. The pace is relentless and constantly surprises with new environments, enemies and truly spectacular set-pieces, topped off with challenging but fair boss battles.
Bulletstorm is toxic and intoxicating in every respect, its black humour defining a unique vibe that few other games can match. The unrelenting pace, sharp witty demure and fiercely enjoyable combat makes for an intensely exciting shooting experience, if short and lacking multiplayer options. However, I’ve not enjoyed such a riotously good fun FPS since, possibly, well, Duke Nukem 3D. Sure Painkiller and Serious Sam had the moves, but they didn’t have the smirking mask that Bulletstorm wears so well. Superficially dumb but I think People Can Fly have out done themselves here: stupid is the new smart.
9/10
Niall Macdonald – 23/03/11
Also! How awesome is this artwork? Reminds me of this
