My initial reaction to the cover-art of Blacklight was, “Equilibrium style futuristic warfare eh? Sign me up!” 10 of my earth pounds for multiplayer goodness without all of the trim… sure, why not? Unfortunately my fantasies of shooting motorcycle helmeted goons will have to remain unfulfilled for the time being. While Blacklight is a decent piece of gunplay, its sights are set too high and it’s ultimately ended up as shadowy corpse in the wake of the top shooters on the market today.
Blacklight is essentially a mosaic of modern first-person multiplayer shooters with an (attempted) original setting. Taking Zombie Studios’ previous work with the U.S. Army into account including an old favourite of mine Spec Ops: Rangers Lead The Way, the departure from a modern setting is a positive step, but it’s still seeped in Army rigor and current technology. ‘Science Fact’, rather than science-fiction, lays the ground work for this grimy, dystopian former Soviet state setting and cyberpunk story. Not there is actually a story - that’s just a vague collection of text files in the menu. Quite how they are going to squeeze a comic and film out of this derivative post-apocalyptic yarn is mystery to me but I’m prepared to be proven wrong. Let’s face it, do people really need an excuse to kill each other in virtual arenas?

Having said that the gameplay is certainly the standout element; the pace is a little slower with the focus on tactical play however, good luck there as barely anyone uses headsets. Enemies can be taken down relatively easily with a few chest hits or a headshot so cover is literally life-saving, even with the starting weapon setups and you can deliver a satisfying bang with each pull of the trigger. While the selection of game modes is uninspired with team deathmatch being the most popular, at least they work and will be familiar to any shooter fan. Unique game elements such as the HRV (X-ray specs) which allow enemies and supply crates to be spotted through walls is surprisingly balanced. The cooldown is about the right length and being unable to fire during use seems like a fair compromise. This concept of technological warfare also gives rise to digi-grenades (effectively flash and smoke) as well which interfere with the HRV helmets. The former inflicting a blue-screen of death on players complete with system reboot and the latter creates a sphere of error messages which can’t be seen through. It’s all very apt and plays to the modern cyberpunk feel but ironically can’t mask the bland game design.

Blacklight does what it says on the tin and provides a cheap shooter experience, emulating some of the big boys. It has visual polish to spare, sounds great and can be satisfying and exciting at times. However, the over-contrived weapon mod system, dull map design and glitchy online performance make it difficult to recommend. It begs the question of what downloadable games should provide, an experience that can differentiate itself from retail titles or one that creates the same experience at a fraction of the cost. Regardless, Blacklight is a cheap generic shooter which might tide the fanatical shooter over during a lull, but I’d recommend looking elsewhere for a fix of multiplayer warfare. And to be quite honest, I think I might have to have stern words with the next studio to bring out another post-apocalyptic game.
5/10
Niall Macdonald – 08/12/10