Turok
Review.
After
many months of fine-tuning and days in stores, the new revamped “Turok”
is ready to be played. But how does it hold up to today’s shooters? Or
better yet, how does it hold up to the pass installments?
We’ll
to say this is the best would be a lie, but it is a good game even
though it has trouble devising itself from every other shooter on the
market. It seems to have trouble showing how it’s a completely
different game; it doesn’t follow the original Turok with the main
protagonist being a Native American warrior named “Turok” going back in
time to fight prehistoric dinosaurs in an ultimate class of destruction
where it eventually evolved so much from its original design until it
became the horrible “Turok Evolution” which caused fans around the
world to cry because it was that bad. But the new Turok has somewhat
kept it the same but added some new ideas to the series, which have
been done a thousand times before, but makes it seem newer because its
using dinosaurs.
This time it about a group
of mercenaries called “whiskey” that set out to find and capture a
dangerous group of people called “Wolf”. The main character this time
is no longer our memorable native Turok, Son of Stone with a more
updated released prisoner now mercenary Native American named “Joseph
Turok”. The surroundings of the new Turok seem to somewhat fallow the
origin of the originals but adds more off a futuristic twist too it to
keep it both interesting and somewhat fresh to the series. This of
coarse takes out some of the originality that it once had and makes it
very similar to most sci-fi that’s out there (ex Alien, halo, quake,
etc). But this is not entirely bad because it dose make the games
single-player story hook you in and drag you along like a hillbilly
strapped to a mad bull.
The gameplay is also
something that has changed a lot from its original bases, no longer
being a first person pain in the ass making jumping a constant
backbreaking competition. But now it’s switched to a more halo-like
control scheme where you no longer have to worry about the matters of
actually staying alive from jumping. But that doesn’t make it any
better, it seems like they changed the frustrating jumping mechanics
for a more loose movement. This meaning of coarse trying to slightly
turn to the enemy to the right or left is not really an option, this
then causes you to too turn to much from them. This isn’t good
especially when you have retarded reptilian dinosaurs with dinner
knives for hands thirsting for human meat right behind you. This then
brings me to the knife combat in Turok. It seems that no matter how
much you time the trigger to go into a exciting seen where Turok will
stab the dinosaur of you choice in wonderful mutilating ways doesn’t
seem to work so well, instead ending up as a small poke which leads to
your utmost demise. This is really annoying because of the few fucking
checkpoints in the game making the game more repetitive then it all
ready is.
Now with that entire aside and said,
graphically the games is great. The forests are beautiful with large
amounts of foliage and prehistoric atmosphere that could not be done
without the Unreal 3 engine. And with that being said they also happen
to be the only people who got Epics graphic style right, except with
you know…colour. What I really enjoy about this is the damage modeling,
where when you hit an enemy it causes blood to show from that area and
so forth. You may also know this from Bioshock, which also used it as
we’ll as many other games. So over all this game looks great, but what
isn’t these days. Just because you have the graphical power behind the
game doesn’t make it better in any way.
Multiplayer
is where it sort of gets some points. Although its not up to what the
original Turok was like it still shows some of its fundamentals that
make it great such as having random raptor bots roaming the arenas in
search for any players to attack. That may also be a downfall to the
true fans of the series with the lack of being able to play as the
raptors themselves and just as the human character. But since its not
being developed by its original developers we could lighten up on them
…for now.
Now that we touched on the visible
aspects of the game lets move on to the actual sound, and lets just say
it’s very superb. Of coarse the reason for that being from the talented
Ron "fucking" Perlman, which happens to be the best damn actor ever!
Moving on. So ya that sound quality is good (mostly because of Ron) but
not the greatest, the other actors could have used some work in
developing their characters but over all its good.
So
here we have it a recently developed retelling of Turok, which happens
to be a pretty well developed game. But it does suffer from some major
issues of devising itself from other shooters out there. But that
doesn’t mean you shouldn’t try the game out.
| Released: | Feb/05/08. | Difficulty: | Variable. | |
| Developed by: | Propaganda Games. | Learning curve: | 0 - 30 min.. | |
| Published by: | Touch Stone. | Platforms: | Xbox 360, PS3, PC. |
| Pros: | + Amazing visuals, + Killing dinosaurs is awesome, + Lush forest’s, + T-rex Battles are epic. |
| Cons: | - Stupid A.I., - No aim assist, - Human enemies not as fun, - Short single player, - Very few checkpoints, - Knife Mechanics aren’t well tuned. |