Ubisoft's latest entry in the Rainbow Six franchise puts you in the
shoes of team leader Logan Keller whose teammates got kidnapped on a
routine mission to capture the terrorist leader Irena Morales. Logan
makes it out on his own, but has to leave his mates behind on order of
the headquarter. It appears that an army of terrorists has invaded Sin
City and Keller is to lead Bravo team to clear the situation and
uncover the plot. It's too bad though that the story sounds like taken
right out of a Tom Clancy novel and is filled with clichés like
terrorist securing some dangerous weapon, treachery, government secrets
and what not. Add to that a lack-luster ending that leaves you hanging
and too many questions unanswered and the single player can be a bit of
a disappointment.
But alas, gameplay to the rescue. If there's one thing the game does
extremely well, it has to be the sense of really being a squad leader
who fights very intense, tactical battles against smart enemies. Key
here is an elaborate cover mechanic that lets you hide behind pretty
much any flat surface or small object. When taking cover, the camera
will pop out of your head and switch into a 3rd person over the
shoulder perspective, that lets you look around, aim at enemies and
quickly jump out of your cover for a few well-placed shots before
vanishing behind it again. It's a great system and necessary as well,
because the A.I is pretty smart and you can only take a few hits before
your vision goes black and you drop down dead if you don't recover for
a few seconds.
The level design is all over the place though as some passages are very
linear in an artificial way like lines of cars stacked behind each
other to form barricades, while others offer a variety of options like
roping through windows or multiple entrances to surprise the enemy
while they are distracted by your teammates. On the other hand, the
Vegas setting is for the most part really nice and certainly hasn't
been done before in this fashion in any other game. Since the game
relies on checkpoints to save your progress, it's note-worthy that
their placement is quite fair and tries to eliminate some of the
frustration that can occur during a few especially challenging
sequences.
From a technical standpoint, the game is solid, falls victim to a lot
of nagging flaws however. While the sound effects, especially the
realistic weapon sounds as well as the voice cast, are excellent,
the mixing screws up at times, making gun fights in the room next door
sound like a mile off and some character voices are almost impossible
to understand even if the talky heads are right next to you. Same for the graphics which are certainly solid and run at a smooth
frame rate for the most part, but oddities like a few muddy textures
and pop-ups like weapons disappearing and re-appearing as you move a
few feet away give the game an unfinished feel. In addition, the game's
1080i support is basically busted which adds to that impression,
although it runs fine in SD and 720p.
Rainbow Six: Vegas's multiplayer component is fantastic though as the
game sports 2-player split screen, LAN support and online play via the
PlayStation Network for up to 14 players with a total of 10 game modes
on 20 maps. Modes include variations of deathmatch and team deathmatch
as well as a capture the flag-like mode or escort missions where on
team has to guard a VIP while the other team has to eliminate that
person. As with all online play though, your mileage may vary and some
players, including me, have had some issues with the game crashing at
times. If you get a game going though, it's extremely fun and
rewarding, as you'll gain experience, rank up and are given access to
new weapons and equipment.
All in all, Rainbow Six: Vegas is a great game, especially in
multiplayer, but has some issues like a few bugs and a rather
disappointing story line. Still, it's easily one of the best tactical
shooters to date, especially on the PS3.