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Somewhat clunky puzzles breakthrough for incredible narrative

Published June 30, 2015
4 out of 5 starsScore: 80/100

Alright, this game has compelled me to write something. Write something about this frustratingly awesome title.

First the bad news, shooting robots is awesome.... but not in this game. On top of that, the puzzles are ♥♥♥♥ing ridiculous. I have never "adventure gamed" my way through something so absolutely. However they do fall in line with the story in their aftermath, the execution leaves A LOT to be desired. This might have been much better served as a point and click. Or at least something that interfaced better with the user.

Now the cool stuff. Admittedly, I have a slight affinity for anything reagrding space travel/artificial intelligence/sci-fi in general. The premise of the game is simply awesome. In the real sense of the word awesome. Something that inspires awe. AI's have always had parameters and subjugating certain aspects to bend the rules to acomplish a task within those parameters has long been a trope of a good AI story. That aspect is not missing here. But what I find most interesting is the use of human's within the suits where these AI's live. A sort of Jarvis to Iron Man. Say Iron Man becomes unconscious, Jarvis would then take full control to get medical aid to Tony Stark providing one of the parameters was to protect Tony at all costs. How far will the parameters be bent? When does technically following a rule go to far? Obviously, you'll need to embark into the journey of the fall find out in this specific case.

The other aspect I found interesting is even though they maintian sentience of being AI, the game seems to elude to there being different levels of consciously being aware of oneself. I suppose one could surmise they were just learning computers with varying perspectives. Or something more.

The ending is quite satifying, it does elude to this being episode 1, so I guess the future remains to be seen.

All in all, I played 80% of this with a guide open, this is very much an adventure game with all the wacky use "this" to interact with "that" mechanics you either love or hate. Mechanically I feel the game lacks polish or play testing, not really sure. This is a indie game so some level of forgiveness is in order. Either way, the premise is intriging, the art sytle is really cool, slick character animations when interacting with stuff. Though, I must say, its way too damn dark in that place.

I may go as far as to say "inspired by Isaac Asimov" but I won't commit to that. You can't hold me to that, this is the internet, this is all fake.

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