I was excited at the thought of what Marvel's Spider-Man: Miles Morales could mean to the future of games: a game built almost entirely on existing assets would cut costs for developers, while bridging the gap between AAA releases.
But while I paid for a full game, Miles Morales feels like little more than a very expensive DLC add-on that had problems in the last half of the game with dropping audio during cutscenes, which is a major factor in my review score, considering that the main reason I enjoyed the original Marvel's Spider-Man and what sold me on Miles Morales was the story. Bugs also popped up with certain objects in the game disappearing, and while they're annoying, they didn't break my immersion in the game.
Slightly larger than what you'd expect from quality DLC content but not nearly worth the $50 I paid for the basic version of the game (compared to a $70 edition that comes with the original Marvel's Spider-Man and which is the only way to get a version of that game that will automatically upgrade to the PS5 version of the game), Marvel's Spider-Man: Miles Morales is a fun continuation of the original game that is just a bit too buggy, and a bit too expensive to feel like it's worth its launch price.