This is not a game. This is a playable documentary through a series of one developer's personal game projects (strange interactive art pieces), expressing emotional states, stages of life, and themes like anxiety, depression, isolation, fulfilment, validation, voyeurism, interference, confidence, and communication.
+It's emotionally engaging, featuring honest but sometimes unreliable narration from the developer (whom ties the "games together with context") and the interesting, strained, and strange relationship between two people.
+It manages to connect with the player in parallel with the people and events of the game, showing how interactive media can reflect on both the creator and the consumer.
-The existance of this "game" at all, let alone as a paid product raises many morally ambiguous motivations from the "developer". This would only become clear upon finishing the experience. If it is what it is said to be, then it should be free, and the fact that it isn't nullifies a lot of the sympathy it is supposed that we are to have by the end.
-Many minor details are excempt. I kept thinking... "well, why didn't he just do this? or that? why? Wouldn't this straighten things out?". It's understandable given it's "documentary" nature that granular details may be exempt but it would be a lot easier to understand the context if things were more comprehensively explained. That said, this "game" could be said to be more about raising questions than answering them, although that doesn't excuse it entirely.
-It has a propersity for pomposity with the symbolism, meanings, and readings intended to be derived from these "art pieces" seeming pretentious and not as clever as they're impressed upon you to be. This could be argued to be intentional but doesn't defend it from criticism as a paid product.
Maybe I'm cold but it didn't make me cry. It made me both angry, angry at being manipulated to feel angry, yet undeniably engaged. There are many questions, sometimes moral questions, left unanswered and up to interpretation which acts both to the games detriment and it's advantage.