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Jensen's back for more augmented ass-kicking

Published June 30, 2013
4 out of 5 starsScore: 80/100

Adam Jensen is back in a newer, and much better looking, Deus Ex. In this Cyberpunk action

game, Sarif Industries is attacked, and Adam Jensen is the man to find out what's going on.

With his lover taken, his workplace ruined, and every second person trying to kill him, Jensen

goes to great lengths (Literally. From Detroit to Shanghai kind of lengths) to solve this mystery.This is

all well and good to read, but I found that when I was playing, the story was much more difficult

to follow. I saw a dot on my minimap, and just walked there, without really being told why I'm

going there. I'd end up killing people, and I wouldn't even know why. Of course, you didn't need

to kill them. You could be a pacifist and avoid or knock them out, but with all those guns, and all

those gun upgrades, how could you resist?

There is what some would know as 'Modal Difficulty' in this game. A concept almost every gamer

knows of, where you simply choose between Easy, Medium, or Hard difficulty. These do have a

large effect on the game, for aspects such as, how much damage you take and how easy you

can kill other enemies. The bosses however are quite difficult no matter what. The first difficult

boss you will encounter is pretty much a walking, talking, human tank. This makes him quite

difficult if you do not have armor upgrades, or not a lot of ammo. It seems that you're expected

to have certain upgrades for differant bosses, but are not told you will need these. You will find

out when you are fighting the boss, but I think we can agree that most of the time, that's a bit

late.

Stealth is quite a large aspect of Deus Ex : Human Revolution. But it is not forced. You can just

as easily sneak around the enemies as you can mow through them with an assault rifle. You're

even rewarded with experience points for doing so, since you missed out on getting points from

killing all those enemies. The animations for the melee kills were pretty shocking too. For

example, with the lethal melee skills, Jensen's 'gauntlets' if you could call them that, sprout

knives, and he impales the enemy, with an unusual amount of blood and gore. Throughout

the game there was not a whole lot of blood, so it's a strange, but in my books, good change.

All the melee kills, including non-lethal ones, looked quite good. They were very original too.

Who, apart from Adam Jensen, knocks a guy out buy tapping on his shoulder then giving him

a 'Whollop!' in the side of the head when he turns around?

Everything in Deus Ex: Human Revolution has a gritty, Cyberpunk look to it. In near to every

area you travel to, despite all the lights and technology, which are clearly not very effective,

everything is dark. The sounds however, are great. Whenever you fire your gun, (which if you're

a trigger happy, civilian killing, crazy cyborg like I was, is often) the sound of it really makes it

much more realistic and believable. I played on PC, but I'm sure on an XBox 360 or Playstation 3

the controller vibration would make it even better. While we're on the topic of sound, can we all

just appreciate how crazily cool Adam Jensen's voice sounds? He sounds like Solid Snake and

Morgan Freeman did some Dragon Ball Z Fusion.

It's hard to classify whether this game should be considered open world or not. In the beginning,

you are restricted to just Detroit, but you can go where ever you want there. Do a story quest,

do a side quest, throw a vending machine at someone (that being my favorite past-time in Deus

Ex). But you are still restricted to Detroit. After doing some story quests, you're moved to

a completley modernized Shanghai. Once you go to Shanghai, you're stuck to Shanghai, and

cannot go back to Detroit until you do even more story quests. Once again, you're free to move

around doing what ever you want to, and yes, that includes throwing vending machines at people.

As you move around these places, killing people, knocking them out, doing quests, and climbing

through air vents, you would expect a reward. You are rewarded with experience points, and

with enough experience, you earn 'Praxis Points'. These allow you to level up your skills, and

earn new ones. One problem I had though, is that there is not enough Praxis Points to get the

skill you want. To get the ability to control robots, you will need a lot of Praxis Points, but you

will not have enough to increase your armor and maximum health, because you spent all of them

on your hacking and robot controlling abilities.

As a whole, I had a lot of fun playing the game. The controls were smooth and not

clunky, the atmosphere was unique, and the stealth was done pretty well, despite the bosses

being really hard, if you've put all your Praxis Points into stealth related skills. You'll really get

a good amount of game time out of it, with it's replayability being through the roof. I would

definitely say that you should at least try this game if you have any interest in action games.

I know I had a whole load of fun playing it.

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