One of Borderlands best qualities is its incredibly blunt approach to everything it does. It never tries to explain how vending machines spew out guns, how the economy makes any sense, how bandits repopulate cleared areas without much reason, how vehicles just warp into existence with a press of a button and it just kind of goes on. It’s so fixated on its leveling and loot experience that it forgoes all reason and decides to just be a game about guns, getting stronger and shooting. It’s a quality I appreciate and even with its long, winding list of shortcomings, Borderlands managed to pull me in for 35 hours and I absolutely plan on going back to the no-nonsense world of Pandora.
Shortcoming #1. A paper-thin and wasted narrative. It starts with plenty of promise. There’s an irreverent sense of humor the writing and the game’s art style evoke really well and then it ditches any plot within the first 20 minutes. Outside of the audio recordings left by Patricia Tannis, which are surprisingly entertaining to listen to, Borderlands’ narratives goes absolutely nowhere and then it collapses on itself by the time you reach the game’s underwhelming ending. It’s a real shame, especially when you consider Gearbox has a knack for developing stories and plots, like in Hell’s Highway or heck, even Opposing Force.

Shortcoming #3. Its multi-player is a kind of busted. The PC version uses GameSpy for its online component. Yeah. It’s baffling how this thing still exits and it’s even more confounding how Gearbox has chosen such an archaic and disliked system for the multi-player. Granted, since Borderlands’ multi-player is pretty much all about co-op, the co-op experience only really matters if you’re playing with friends. It’s easy to connect to each other’s games and start playing, while playing strangers can be a pain. There’s no ability to kick players or do much of anything once you’ve initiated or joined a game. This issue is mitigated by the fact that soloing the game is still a perfectly fine way to enjoy the game, but still, GameSpy? You used GameSpy? Really?
Shortcoming #4. A lack of variety. Most combat situations boil down to shooting bandits or a sparse variety of creatures that inhabit Pandora. There’s very little you’re going to be doing in the game besides shooting. The game’s four classes add a little variety due to their own individual action skills. The Siren’s ability to go in and out of a phasewalk while lighting everything on fire is markedly different than the Hunter’s ability to throw an aggravated hawk at everything that’s shooting at you. They all have their own skill trees too, but Borderlands makes the smart move of letting the shooting take precedence over the RPG aspects of the game, making the role-playing elements less pronounced.

It also has to do with the action in Borderlands being so good. The game’s very much a shooter at its core, with most of the RPG stuff, while important, sit in the sidelines. The action feels great, which isn’t much of a surprise considering Gearbox’s resume is filled with shooters, but it’s refreshing to see a shooter/RPG hybrid that puts the action front and center, instead of being like Fallout 3, where the action was mediocre on all fronts. It’s the numbers of enemies you’ll face at once in Borderlands that offers up most of the game’s exciting moments. Individually, a single skag is a laughable threat, but once you multiply that number by 5 or 6 with a couple rakks and a handful of bandits salivating for your blood, it’s the kind of chaos that’s an incredible amount of fun to participate in, and that’s the kind of mess Borderlands loves to revel in.
That frantic chaos is bolstered by the game’s inspired look. Stark, bold outlines, rich colors and a look that’s very much in line with something like Prince of Persia, Borderlands looks great. It’s a game that’s easy to identify just visually and as great as its art style is, it has a lot of obvious technical merits to it, too. The game renders the wide open areas of Pandora without much problems. Pop-in is a non-issue, particle effects are sharp and the gore model is amusing. It’s definitely one of the better-looking games to come out this year and considering all the visual standouts that come out and have yet to come out this year, that’s saying a lot.

So, there’s a lot to Borderlands, both good and bad. Finishing the game once unlocks another playthrough, where enemies have been readjusted to your level. The co-op also ups the general challenge, making it a game with a lot of lasting value.
Borderlands has more weaknesses than strengths, but the few strengths it has absolutely overwhelms most of the problems the game has. It taps into the base instinct of wanting to reach that one level, to find that elusive item you’ve been searching for what seems like your entire life and once you do find it, you only want to find more. It’s a dangerous game in the sense that it can absolutely destroy your freetime, but it’s also great in the sense that it can absolutely destroy your freetime. Be cautious, forget about spending just a few minutes with the game and just lose yourself in Borderlands for an hour. Or three.