First and foremost, if you are an avid fan of The Divine Comedy, you are going to hate what EA has done to their Dante’s Inferno game. It is as blistered and altered and transformed from the original poem as you feared. I’ve joked before about video gamizing in the past, but Dante’s Inferno really raises the bar to downright sacrilegious levels. But if you avoid taking personal offense to how Dante’s Inferno butchers the legendary work that is The Divine Comedy (and for that matter, the legendary game that is God of War) then you’ll actually find a surprising bit of unintended, not very-divine comedy.

And thus begins the merry romp into the underworld. When you think about it, Dante’s Inferno is all about two ideas; cloning God of War and giving concept artists a chance to unleash their darkest fantasies onto a piece of paper. Each circle of hell (well, 8 out of 9) are recreated with lovingly twisted imagery, and each populated with appropriately gory enemies. Babies with claws, prostitutes with AIDS-powered tentacles, fat dudes with mouths for hands… the concept artists for Dante’s Inferno had a real field day creating monsters for their vision of the beyond. Sure, it gets a bit silly to see certain enemies overlap in circles they don’t belong in; the Lust hooker monsters are probably a bit out of place in the swampish Anger circle, but whatever. You do kill Minos, the secretary of Hell, very early on in the game, so it is a bit understandable that the paperwork of hell is a bit mixed up as Dante progresses.
As for the former part, Dante’s Inferno recreates God of War with about as much mercy and understanding as Kratos recreates the pain and suffering on all of those who cross his path. You run and double jump like Kratos. You roll out of harm’s way like Kratos. You swing and shimmy across ropes like Kratos. You quick time event death-defying events like Kratos. You fail quick time events and start the cutscene over again like Kratos. You inject steroids into your buttcheeks like Kratos. I could only think of one original gameplay mechanic in the entire game, and it’s so unholy and yet so comedic that I’ll get to it in a bit. Back to Kratoizing.
The combat is very much GOWian. A bunch of enemies of various kinds swarm

Speaking of which, that upgrade system is driven by a Holy and Unholy morality system. Though calling it a morality system seems dishonest; a morality system is what Bioware games have, or Infamous, or other games with branching story paths based on a pretense of your character being “good” or “bad”. In this game, you’re always good; there’s but one single linear story, and one single linear ending. Rather, you earn Holy or Unholy points based on whether you choose to Punish (i.e. slaughter) certain enemies or Absolve (i.e. slaughter with religion) them. Likewise, you will run into famous celebrities (well apparently famous for their time. I only recognized Pontius Pilate) and can choose to either send them to heaven or damn them for points. (And damn them to what, I wonder. More hell?) The salvation option is comedic in the sense that you are made to play a Simon-esque mini game where you have to time button presses to catch little orbs called “sins.” Ultimately, all of the cool Holy and Unholy attacks are early-level material, so you’ll probably have a variety of Holy and Unholy points, and the morality system feels like a wasted opportunity. Dante runs into many key figures into his life and I would’ve loved to be given the chance to punish or absolve them, with potential storyline repercussions. Same with bosses too; I would love to absolve Cerberus, see what the Lord thinks of that.

In any event, the biggest surprise about Dante’s Inferno was just how little I hated the game. It’s not terrific, it’s far from perfect, but it’s easier to enjoy if you know what you’re getting yourself into. I can neither absolve nor damn the game, but rather send it to rental purgatory. It’s about 7 hours long, and I am already in the midst of a second playthrough, and that’s more than I can say for, oh I don’t know, God of War 2. X-Men Origins: Wolverine is still the king of the God of War clones, and the actual next God of War is only a few weeks away from release as of this writing. But if the notion of slicing a giant purple Cleopatra’s cleavage off appeals to you, this is about the best and only socially acceptable way to go about it.
3 ½ stars