Maybe my brain functions a little differently from the rest of the world, but I always find the hardest part of writing reviews to be the introductory paragraph. I know what I don’t want to do with my beginning and go into the usual spiel of “it’s been a long time coming, the sequel to the all time great strategy game is here” because quite frankly, everyone starts their Starcraft 2 review like that. (And I wish people would stop quoting the Tychus Findley “Hell, it’s about time” cutscene.) So bear with me for a moment, this is the best I could slap together.
“I was having burritos with a fairly lovely lady friend of mine after she had just travelled across Europe. After telling me her plans to abandon many upcoming parties in the name of representing Aiur, she had sold me on revisiting this Starcraft business for the first time since high school. I subsequently unsold her on this game she had bought the night before by telling her that Wings of Liberty is merely the Terran campaign and we would have to wait a considerable long time before Blizzard comes around to presenting their story from a creepy alien perspective. Oops. Sorry.”

But the upside to that focused campaign is that it very successfully fleshes out the Terrans, both as an RTS video game faction and a deranged lifestyle. Between missions, you can explore your spaceship, converse with the crew, watch Intergalactic Fox News, listen to Skynyrd covers and soak in the Southern charm of your rebellion. That your space-faring military army is so delightfully below the Mason-Dixon Line gives what is otherwise a cliché story with cliché characters using cliché lines in cliché scenarios more intrigue than it ought to have. (There is a bearded dwarven mechanic and a dreadlocked, African-accented voodoo-practitioner. A friendly reminder that this franchise started as Warcraft in space.) Small tweaks, like seeing new pieces of equipment in the Armory after they debut in missions, or new conversation cutscenes that open up after missions, or the fake arcade game named after Trine’s mistress, give incentive to explore and take breathers after your last Alamo-caliber slaughter.
If anything, I am now dreading the Zerg and Protoss games, because neither race present themselves to me as any more charming. I want to be free as a bird, not serving a collective alien tribe.

That rugged, handsome man with the cigar from that ever popular reveal trailer did wind up becoming my favorite character in the Starcraft universe. Though I can’t help but feel the endgame does poor Tychus a severe injustice. Likewise, some plot threads remain untied by the game’s end, and I am reminded that Wings of Liberty is the first of a trilogy. You know, like every current generation game. The game hopes that players find contentment in wrapping up a prior storyline at the expense of several more (and by the way, Starcraft 2 very deliberately ignores the existence of Brood Wars. There was only one real Overmind, folks.) How much positive or negative energy you walked away from the ending of Assassin’s Creed 2 will probably be similar to how you view the end of Wings of Liberty.

And looking at the Achievement list, this game is designed to be played for another 10 years by those very same maniac individuals. Online avatars and decal designs unlock after playing 100, 250, 500 or 1000 games…per race!
But I will be the better man and admit that this is merely not my cup of tea. The Battle.net functionality seems to be effective at it’s job. It’ll quickly find rival players to pit you against. It’ll divide the online strangers on your friends list from the real friends you know from Facebook. It lets you post its own version of Tweets on Battle.net. (Bweets?) . You can review build orders and stats after each match and find out how your opponent punked you out in detail. The game being all of two weeks old as of this writing, I still don’t have a feel for how the user-created maps function. One of my favorite aspects of Starcraft 1 was the custom maps with custom rules and gimmicks, with certain maps renaming the units as Pokemon or West Coast rappers How they will fare on a more closely monitored, Activision-dictated server, I don’t know.
And the online game still serves the proper Starcraft experience, changing just enough to feel fresh. The new units seem pretty intriguing, from the giant Protoss mechs to the giant Terran mechs that sound like my favorite governor. And you can still click on each unit repeatedly to annoy them to great comedic effect. Certain Protoss units seem to excel in the field of being angered or flattered by your mouse.
The underlying message I’ve been trying to get across is that Starcraft 2 is not my style of game. It’s either too ridiculous for my tastes, or too smart for them. However, it still found some ways in which it forced itself to be my kind of game for a few weeks. Even if I’ll never make any kind of impact on that notorious Korean tournament scene, I was still hooked on the campaign for a long enough time to hamper both my social life and my progress playing through Okami(!) So while I’ll never figure out the secret to defending the dignity of my SCVs, I’ll at least submit myself to the upcoming Zerg and Protoss campaigns and see what crazy ideas Blizzard conjures up next.
Finally, if ever you think this is a dark age we live in, remember that we are in a time where a new Starcraft game and Civilization game are being released within the same year. To me, THAT is amazing.
4 stars