Being that the calendar for July comprises of such hotly anticipated storewide releases as “Starcraft 2” and “jack all else”, I figure that now is a good time to redirect my attention to the downloadable market. I had originally felt like I was missing out on some unique experiences and concepts, but aside from some business involving flowers and cats shooting yetis, not really. The same kind of marketing one-upmanship that Sony and Microsoft continually engages in happens on the online realm too. “You’ve got your Gears, we’ll raise you an Uncharted. We’ll combat your Gran Turismo with a Forza, suckahs! You’ve got a subscription-based network, well so can we!” (That last one confuses me on so many levels.) And now we have Shatter to counteract the existence of Geometry Wars. I used to say that it was only a matter of time before all major games were released on a single, universal gaming console. The time may be now.
Shatter takes all the themes and concepts of Geometry Wars (and it’s many, many, too many clones) and translates them into the context of Arkanoid/Breakout/That Blackberry game. Upbeat techno music will blare in the background, fancy techno geometry will spiral in the background, the blocks and balls have techno-motives rife with flashy neon glows, even the logo screams future-techno-vibe. I guess what I’m trying to get at is that there is some futuristic theme prevalent within the game. And I think there is a storyline about a paddle breaking out of the prison of an evil empire and trying to liberate a civilization of paddles everywhere. But don’t quote me.

Speaking of, you also have a readily available shield, screen-smashing death laser and the option of sacrificing extra lives to let loose multiple balls on the table. I know these are, give or take, abilities obtained from making the reach for the special pill items in Arkanoid. But I kind of missed the spontaneity of those prescription drugs appearing at random over the control given to the player in Shatter. Like a drug addict that wants to be surprised with what needle is inserted in his vein. Now, I get why Shatter takes a more tactical approach, as this is a pure score-driven challenge. People are expected to develop the best block-breaking strategies and rub it against their pals in the online leaderboards.

Though I should probably mention that there are some redeeming qualities. As far as techno soundtracks in techno-fused retro revivals go, Shatter’s has a pretty great selection of beats. Songs that’ll probably trap themselves in the far corners of your mind as you sweep the floor in your house, clean your windows or dance to a club’s selection of songs that are inferior to Shatter’s. There are also some pretty clever takes on bosses, with such great names as “Bad Bat” and “Over Reactor” that remind me that actual people with actual souls were behind actual desks programming this game.
Shatter is another of those specific games catered to a specific audience, that audience being the gamer who thrives on topping leaderboards. The way this game is designed, I’ll be enough of a man to admit that it takes a peculiar skillset to rule the paddles, a skillset I do not possess. But it doesn’t make for the most exciting straightforward game experience. As the kind of person who lacks the skills or patience to make any serious go at any online leaderboard in any game, I am not Shatter’s target audience.
3 stars
Though I was Top 100 in the Weekly Rankings for Guilty Gear X2 on the Xbox a long time ago. For a week. With the new week’s scoring starting on the Monday that I checked my ranking.