Luck and Patience - those two words symbolized the original. When Puzzle Quest: Challenge of the Overlords was released everyone knew the game was essentially a Bejeweled clone wrapped in a RPG style adventure. What they didn't know was an incredibly in depth puzzler that demanded patience, concentration and more then just a little luck. Fast forward a few years later and we have Puzzle Quest: Galactrix. Still using the same match 3 or more colours in a row concept but now with even more patience and concentration required, but also maybe more luck we can muster.
The game take place in a Sci-Fi theme where you take control of a young hero out to save the world - now for the purposes of this I am actually not going to comment on the story aspect at all. In fact, from what I've seen so far it seems pretty decent. You take control of this hero who can gain ships and allies - allies to my understanding as I have all but one just add required minigames to the puzzle game interface and not actual stat bonuses to the game, which is a shame. These mini games could range from interesting and fun like hacking or haggling, or the annoying such as hacking. All of them all essentially required at one if not more point in the game and all of them will be repeated Ad infinitum within the puzzle surface of the game with various rule changes.