Every now and then a game just catches my curiosity and I am not satisfied until I buy it and see what it is all about. Space Trader is one of those games, traveling between planets buying and selling goods while helping people hunt bounties on the side for extra cash. On the surface it sounds like a lot of fun, and to its credit it really is. However, once you dig past the surface there isn't much to see.
You start the game as a fresh trader who just obtained their licence which is needed for well, trading in space. There is a small problem though, you have no space ship. After helping oil up a man with prosthetic legs he sends you to a friend named Sally Barris who gives you a ship assuming you use it to make enough money to pay for it, and that is about where any sort of story stops. There are a few things at the start and end of the games 5 chapters but they serve no purpose other than to get you to a new destination to buy and sell products..

The goal of most chapters is to reach a specific money amount within a set time limit. Time only flows when you travel from one planet to another and at first the task of making large sums of money selling cheap goods may seem daunting but when you learn that every planet always has something cheap to buy which can be sold later for large sums of money, any sort of challenge is gone. Which is really Space Traders biggest flaw, nothing ever changes or develops through the entire game which can take well over 10 hours to complete. The things you buy and sell at the start of the game are what you will be selling at the end and it can get very repetitive very quickly. It doesn't help that the save system is pretty busted too, you can only save after completing specific tasks which means you have a limited amount of saves while in a chapter and if you fail to make enough money within the time limit given you must restart the entire chapter. While the latter never happened to me I often found myself wanting to take a break but knowing there was no perfect time to save and quit.

It doesn't help the shooting either that Space Trader is not a good looking game. Compared to others, even other indie games, you might think that Space Trader came out years before it actually did. That said there is a lot of charm to it. The various planets you travel too have this super futuristic feel to them with floating platforms and chairs, projection panels that simulate waterfalls, and so on. Actually I found the games style so good I managed to get past how bad it really looks from a technical stand point.
Really though, at such a low price tag Space Trader isn't a huge risk for anyone based on any of these factors. For how simple and repetitive buying and selling is the game seems to over stay its welcome, and really other games have mastered this style of play a lot better. It is the kind of game just begging for a much more refined sequel since there are a lot of great directions the game could expand.