Let me first start out by saying that I have not been the most loyal
Street Fighter fan. The only versions of the game that I played with
any sort of religiosity were the Super Nintendo versions of Street
Fighter II. This includes Street Fighter II, Street Fighter II Turbo:
Hyper Fighting and Super Street Fighter II. Those were released about
15 years ago, and while I can remember playing them every day after
school or during the summer against the same few opponents, seperation
between versions is very hazy. The next next step was on PlayStation 1
with Street Fighter EX Plus Alpha which I couldn't stand (Skullomania
anyone?) and abandoned the series in general, not touching it until
Street Fighter II' Hyper Fighting's release on Xbox Live Arcade and its
abysmal network code.

What Street Fighter IV does so well, is all of the above. Novices can quickly jump in, learning some fairly simple moves and enjoy themselves while veterans can take the core move set and learn to utilize focus attacks, cancels, super and ultra combos. For every strong guy that moves slow and hits with severe pain is a quick fighter who can get in and out landing multiple hits. Everyone has their strengths and weaknesses, and they all play very nice together... just as long as you're not facing off against the AI controlled Seth, who is the epitomy of a cheesy end boss.
One thing fans of Street Fighter II will certainly be is right at home. You've got the same core group of characters you know and love with most of the same basic move sets that you still have the muscle memory to pull off with ease. Ryu, Ken, Chun Li, Zangeif, M.Bison, and my personal favorite, E.Honda all make appearances, along with several new fighters like C.Viper, Abel and El Fuerte. The new fit with the old just fine, and no one stands out as a glaring idiot (although Rufus is kind of gross). You'll even finally get to play as Gouken, the master who trained both Ken and Ryu. There are 25 total combatants, several of which will need to be unlocked by heading through the single player 'arcade' mode.

There is at least some sort of reward system for playing online though. Each player can display both an icon and title to the world when meeting up in the online battlefield, and there are a ton of both to unlock as you progress. There's also a Battle Points system in place which will increase or decrease depending on you winning and losing in ranked matches. They are a general indicator of your skill. Additionally, there are plenty of achievements for putting in your time online as well as medals that you are awarded due to your performance in individual matches.
Another sleight bone of contention is the matchmaking system in place. As it currently stands close to two months after release, there's not much to it and often it doesn't work properly much of the time. You can play in player matches or ranked matches without all that many options except time limit and number of rounds. When you can actually get into a match however, most of the time it will run very well and there's typically no noticeable lag to be seen. There is a Tournament patch coming out this Friday, so that will add more robustness and hopefully will fix issues within this particular aspect, but as it stands, there isn't much to it and sometimes you could spend more time looking for a game than actually playing in one.

When Street Fighter IV was pitched as a close successor to Street Fighter II (and even takes place chronologically directly after SFII and before SFIII), I became excited and thankfully, it delivers on that promise. It shares plenty in common with its 15 year old brother and adds just enough depth, fighters and features to make it feel like a completely new yet familiar experience. If you have given up on fighting games because nothing was as fun as Street Fighter II in your best friend's house back in the '90s, or you're interested to see what a purely fun and well crafted fighting game can do in this generation of gaming then you owe it to yourself to pick up Street Fighter IV.
The Good
- Great art direction
- Accessible, deep, and balanced
- You'll be able to play forever and almost never get bored
The Bad
- Somewhat broken and limited online component
- Not very robust statistics
The Ugly
- Cheesemaster Seth is cheesy.