Its pretty clear by now that in the future, we'll have used up all of
Earth's resources at some point and if science fiction has taught us
anything, it's that space has a plethora of awesome reserves that we
can exploit for fun and profit. Of course, along with the limitless
caches found in the outer reaches comes the biggest threat to humanity:
ALIENS!
In Savage Moon, those aliens take the form of arachnid styled bugs
called Insectocytes. These guys just don't want you touching their
stuff and will attack any mining operation that goes up. So, its up to
you to build up a defense system that'll fend off these foes from
taking down your factories. How do you do that? By building towers to
shoot them of course.
Savage Moon is a Tower Defense game through and through. You have to
take your limited resources and plan the best way to defend your base
from the rushing horde of squishy bugs by building up towers. Aside
from placement, there are two things you'll need to take into account
though when building, and those are money and drop-pods. Basically, you
can only build as many towers as your pod allotment, no matter how much
cash you've got. This may seem like it's a problem, but it only remains
one in the earlier levels. Typically, you'll run out of money before
you run out of pods.

To complicate matters, you'll only be able to build your towers on certain surfaces. Place them on overlooking cliffs, and you're pretty safe against most bugs. Place them on the flat plains however and they'll be susceptible to attacks from the ground forces. In the later levels however, no tower is completely safe as certain larger foes will shoot projectiles to take down your defenses... and herein lies one big issue with the game.
Savage Moon does an OK job introducing you to how to play through the first three levels via a bunch of onscreen text (a narrator would have been nice), but then lets you fend for yourself figuring out what each tower does, which towers have been added to your arsenal, where they are in the build order, and what the different enemies can do as they're coming at you. Once you figure all that out on your own, you'll still need to determine how you're going to lay your towers out. This truly leads to a lot of trial-and-error gameplay.

When all's said and done, Savage Moon does what it sets out to do. Provide a challenging tower defense game on alien terrain, allowing you to blow up tons of insects by various means. While I fear that it's difficulty curve will throw off some TD novices, those willing to put in the time will certainly get their money's worth. With 12 maps, trophy support, and a challenge mode that pits you against a never ending flood of creatures, there's plenty to do in this downloadable title making it worthy of purchase for anyone looking to scratch the TD itch.
The Good
- TD Vets will get quite a challenge
- Great looking tower designs that upgrade beautifully
- You certainly get your money's worth with the content
The Bad
- Maps are pretty bland and presentation is mediocre
- Steep learning curve will put off many people
- Could have used another round of tower balancing
The Ugly
- Sometimes overly frustrating trial-and-error gameplay can sour your experience