Mirror's Edge2008
4 out of 5 stars
While playing the first Assassin’s Creed back in the day, I thought that it would be cool if a similar game could be made, but from a first person perspective. Mobility in games is usually an afterthought for most developers – sometimes it varies, with the ability to crouch, jump, lean, and prone, but for the most part, video games rarely ever emphasis movement. And then in walks Mirror’s Edge. Released back in…
