First thing first, Nero is a badass and that’s all there is
too it. Any thoughts of long time fans disliking him shall be forgotten
immediately within the first few sequences of the game. Nero brings that entire
crazy stylish combo driven combat to the table that Dante did and brought it to
a whole new level. The main reason for this evolution is that Nero has this
wonderful little tool call the Devil Bringer. It essentially is a demon arm
that kicks ass to the fullest extent. While at the beginning it may appear that
this thing is more of a gimmick than anything it can really deliver some of the
most exciting combos in the history of the series. Some examples of this is
that this arm extends to bring your foes closer so the travel time between
delivering your crushing sword kills has been greatly diminished. Another great
advantage this brings is that on larger foes and bosses this serves as a
critical part of maneuvering around your foes as it will grab onto the armor or
shield of the enemy and send your flying above or behind your adversary to
deliver even more punishing combos. See ounce you’ve finally mastered the ways
of Nero the developers at Capcom throw you an 85 mph curveball right at you;
the playable character becomes Dante for the second half of the game.
While it’s great to see this gaming icon back in the action
his combos and moves seem a little old-fashion compared to that of Nero’s. But
to compensate for this he can get a death dealing arsenal that is beyond
entertaining. First you alternate his weapons through the triggers, and you
change his fighting styles through the d-pad. You downfall to this is that you
only use Dante for 7 of the 20 missions so you never really get to appreciate
his skills as much as Nero’s. While the fighting formula in the series still
remains fresh that doesn’t mean everything about Devil Mar Cry 4 is fresh. This
biggest design problem can be summed up in one word “BACKTRACKING.” For the
first 11 missions you as Nero fight your way to the
and remain entertaining throughout. But once you take control of Dante you just
go backwards an retrace yourself back to the beginning, Hell you even play the
same bosses which comes across as the developers being lazy and I would call
the only major disappointment in the game.
Overall Devil May Cry 4 sticks well with the established
formula of its predecessors but mix it up enough to keep it from feeling stale.
With some of the best cut scenes and boss battles in the business it really
shines as a great game. But there are some problems that hide the shine of the
game between the backtracking the decrease in difficulty from previous entries,
but overall it delivers polished thrills and devastating combos the resurrect
this series and brings it rushing back in to the next generation consoles