When I first heard that there would be a Warcraft MMO, I was definitely psyched, as all I would do with Warcraft 3 was create hero maps (where 1-2 heros kill everything and act as protagonists, etc.). The first screenshots and video footage only fueled the fire of my excitement. Especially the footage of players exploring with torches, it felt like it would actually be about adventuring and a very real, cyber-world. Sadly, when it came out and I received it as a present, I had to wait for a computer that could play it (and that took another few months). Suffice to say I had blue balls waiting for the game and that first day I stepped in as an orc rogue, I had that perfect, tingly feeling of immersion.
- Other human beings: THIS is why, I now realize, I kept playing the game for so long.
- Warcraft universe: It was interesting exploring the world that I had become attached to from high above and in lore.
- Static world: nothing ever changed once it was implemented.
- Class/level/gear-based system: impossible to balance, perpetuated the grind and ganking. New content always made the old obsolete; you could never get something unique that "looked good" and allowed you to be competitive. In the end, everyone is trying to get the same "best" item. Classes were quickly pidgeonholed by their talent choices and had essentially 3 or less ways to focus: pvp, pve-dps or pve-tank/heal.
- Lack of immersion: the static world full of pop culture references didn't pull you in, it was the people you played with and the "need" for new and better items.
- Combat/PvP: Although relatively fast-paced, it was all about figuring out a system of abilities to use and their cooldowns, rinse and repeat. Many times crowd control makes PvP into a game of "who's actually in control of their character the longest". Arena battles were terribly biased to those with "perfect group/talent makeups". Real player skill doesn't have enough effect.
- PvE/AI: The AI was dumb. it was so dumb. And annoying. It always hit and walked around in circles unless you strayed near. It never noticed its friends being "pulled" or how the squishy wizard doing damage to it seemed less dangerous than that plate-wearin' warrior. The scripted encounters became monotonous and stressful at the same time, as you were forced to execute repetitive strategies perfectly.
- Sexism: I mean come the hell on. If I want to fap, I'll surf the web. Skimpy bikini-plate enforces a male-centric gaming culture and this is so goddamn wrong.
- More, I'm sure.