
Only one part of Ceremony works like a game: the puzzles. They are not conventional puzzles, however, as each serves as a visual metaphor, relevant in some way to the story, which is surreal both in appearance and solution. In some instances the mouse becomes more than a mere interface between user and puzzle. It is eaten, washed away, or used to break a fish bowl, which leads to a horrifying scream and the shattering of glass -- an event so impressive it leaves you feeling a tinge of guilt. The puzzles are so cleverly designed that you will question all that you take for granted in interface design, meanwhile appreciating the lighter touch on what becomes a dark tale.



If you're cool with the idea of being led on a journey with great depth but almost no interaction, add one star to my score. If you like your games to be games and your books to be books, take off one star. Ceremony of Innocence offers a great experience, but it's tough to recommend without making absolutely clear that it is basically a book -- only better.