Master of Orion 3 (sometimes referred to as MOO3) is the
sequel to the highly acclaimed Master of Orion 2 (often referred to as MOO2),
which must to its testament is still played today. Master of Orion 2 is still
on my hard drive, I do in fact have two copies (I encourage you to read my
review of MOO2 which can be found on the Master of Orion 2 page, but I
digress).
The main problem with Master of Orion 3 is that it suffers from being too
big for its shoes. The game is vast; a small galaxy is, for example, about
200 stars - each with upto 7 planets orbiting. That is alot of space to
explore. The problem lies in the fact that the player has great
difficulty feeling like he actually has any control; the micromanagement
AI is so good you might as well just click the turn button.
Battles are another problem, where as in the previous game the player could
command each ships exact deployment of weapons and its motion on the field of
battle. MOO3 dispenses with this wonderful game mechanic and replaces it with a
general system in which the battle is predominately controlled by the AI.
Simple 'go kill that guy' commands can be enforced, but there is no real sense
of power or authority with the players actions on the battlefield.
The depth found in ship-design in Master of Orion 2 is gone replaced with a
shallower system. One of the greatest things about MOO2 was the detailed and
varied ship parts you could install on various hulls. This depth is gone. How
boring.
Graphically the game is quite lacking, now I realise that the game was released
in 2003, however the menus are blue. All of the menus are blue. I have nothing
against blue, it's a nice colour; but as they say variety is the spice of life.
On the field of battle the ships polygon models are blocky and uninspiring. The
map for star systems is actually quite attractive, it has a 'Star-Trek: Next
Generations' feel, and is quite pleasant to the eye; even if it is blue in
places.
Sound wise the game has a wonderfully forgetful soundtrack, just what you need
when you have to listen to it for hours.
Sometimes it feels like the game is playing itself. And although I have heard
reports of players finding that the game eventually can reveal a good
time. I gave it the benefit of the doubt I tried it for a week. It shouldn't
have to take more than half an hour to hook me.
It didn't. So I deleted it.
The Bottom Line
Very disappointing. Let’s hope that if (I'd like to type when...) they make a
next one that they learn from their mistakes and 'upgrade' MOO2.