One look at Monday Night Combat and one thing jumps to your mind, "It's a Team Fortress 2 clone!". This really isn't the case, however. Monday Night Combat is a fast-pace addicting little mulitplayer game that just shares TF2's basic art style and general class system. If anything, it shares more of it's concepts with Defence of the Ancients as opposed to TF2.


Visually, Monday Night Combat isn't the most technically impressive game. The artstyle may be very derivative of TF2 but it just doesn't look as good. The colours look a bit washed-out on each of the characters models and it just doesn't look too great. It does the job required but it lacks some visual flair and texture clarity as well as being an un-original artstyle.

There is a second game mode in Monday Night Combat called Blitz. It is a " survival" mode. Essentially, you and three other

There still chinks in Monday Night Combat's armour, however. A couple of flaws in the game holds MNC back from being a five star game. Firstly, the announcer is atrocious. Some may find his dumb lines funny but there is way too much repetiton to be amusing, the same stupid lines are heard over and over again. The game's performance isn't great either. When playing Crossfire, the frame rate will start to dip better hard when some action starts. In Blitz, the problem is a lot worse. When things start to get real serious, the frame rate will fall very far, which is a shame as you need to ready for all of the onslaught in Blitz. There is also a strange texture problem where just about many textures during gameplay (and weirdly in the menus too) have texture pop-in, which can really bring down some of the visuals.
All in all, Monday Night Combat is some good, multiplayer fun. Considering it is only $15, there is a lot of replayability in there. Some things drag it down, OK shooting controls, some graphical weirdness, but Monday Night Combat still backs a nice punch for a TF2 clone that in many ways, doesn't play like TF2 in the slightest.