A lot like a summer film, Bionic Commando doesn't pull off all the things you might expect it to, but it does enough to keep you entertained for a few hours and presents itself well while it's at it. It won't be the best game you'll play all year, but a few neat gimmicks and a good presentation make it a great game to burn through in your off-time. It's not quite good enough to pay full price for, but a rental will give you all the time you need to experience this brief action game.

Luckily, it's easy to set aside a butchered story in this game. In exchange for information about his wife's mysterious disappearance, Spencer decides to help the government mop up the pro-bionics in the city, as it happens, with a bionic arm. The gameplay is a little hard to classify, because there's not as much combat in Bionic Commando as you might expect. A lot of areas have little resistance, and sometimes none at all, challenging you to navigate the shattered urban sprawl with your arm. Swinging is introduced almost immediately and remains integral to the end. It can take a few minutes to come to terms with the properties of the swing, but a blue “swing meter” ensures you won't be lost for long. About halfway through the game's first act, you'll be pretty much at terms with it, and it's great to swing briskly along the city ruins, across disabled minefields, underground on cave walls, or on the gigantic trees in the Ascension City park.

The actual gunplay fares worse, with a small selection of weapons that just don't feel very good. They sound and look puny, with the exception of the excellent Tarantula rocket launcher, although you won't be seeing it much. Combat improves as the game goes on, since you'll unlock some kiting and throwing moves for your arm that let you fling bodies around the level. Even at its best though, the fights in Bionic Commando feel a bit unimpressive, lacking in punch. Even the more complex mech units fail to add much more of a dimension other than having to circumvent to an enemy's back to attack a weak spot.
A lot of Bionic Commando feels unpolished and a bit drab, although a few excellent elements stand out to keep things afloat. The first are the linear but tightly wound swinging segments, where you have to quickly swing around a closed-in circuit. Timing several swings in a row and watching as Spencer extends out his limbs in free-flight is definitely one of the game's highlights. Some of the game's later encounters have a great chase feel to them, having you swoop in, attack, and swing out of harm's way before the enemy can retaliate.

Admittedly, that's a pretty bleak look on Bionic Commando. It's not that it's a bad game to play; it's just very average. In the world of shooters and action games its fairly unique, and in some spots, it's a genuine pleasure to swing around like the unstoppable bionic soldier that you are. In the end, though, there's just too many drawbacks to make you want to stick with this game after its fairly brief campaign ends. It definitely won't replace your multiplayer shooter of choice, either, with some very basic deathmatch and capture modes available. Bionic Commando gives you some fun high-strung action. But it just isn't that fulfilling, even if some amazing set pieces do make it worth a look.