My emotions conflicted greatly during my playing of Mirror’s Edge on account of its frustrating dichotomy. On one hand, you have an excellent climbing and running action game played entirely in the first person, and it does a fantastic job of putting you into the shoes of lead character Faith, who is a “runner” tasked with delivering illegal packages by parkouring all over an oppressively white-washed city. On the other hand is a lot of combat, which is fairly poorly executed and oftentimes needlessly tacked on. These two different gameplay approaches clash constantly and lead to a game that, while good and definitely unique overall, can be extremely frustrating as well.

Fighting is pretty limited in Mirror’s Edge. You can punch and kick, as well as disarm enemies by tapping “Y” when their guns flash red. You can use the guns until they run out of their limited ammo, but then it’s back to fists and feet. The problems here begin when the developers actually decide to stick to Faith’s character; she can’t take more than a few bullets or a few butt ends of a gun before she dies, prompting a reload from the last checkpoint. This will happen a lot. You can build up a little burst of slow-motion by running to help you time the disarms, but it’s still annoying to be thrust into the rather unfairly difficult combat sequences again and again.

Mirror’s Edge is a game that you will need to adjust to in order to enjoy. It has a lot of problems certainly, namely that a game based almost purely on repetition, restarts, and a bit of luck feels a little out of place in today’s streamlined gaming climate. If you’re up for some trial and error, though, and you don’t mind some frustrating combat sequences, consider checking this one out, especially once you reach the end and unlock all the Time Trials, races, and Speed Runs that will put your parkour skills to the test.