Dead Rising 2 may be destined to go down as one of the most divisive games of this console generation. On the surface, the game is a silly zombie-slaughtering romp through a teeming adult playground. Look under the inviting surface, however, and you'll find a game that was tailor made for the hardest of hardcore. Thanks to nerve-wracking time limits, maddening boss encounters, and the hundreds of collectible items, Dead Rising 2 is a game that must be played over and over again in order to get the full experience. Fans of the original Dead Rising will find even more to love here, but newcomers may find themselves adrift in a sea of zombies without a paddlesaw.

Survivors are littered haphazardly around Fortune City, desperately fighting off the undead invasion. If Chuck encounters a survivor during his travels, he can escort them back to his safe house for a hefty experience bonus. It's almost never as easy as simply speaking to them and escorting them, though. Most survivors have conditions that must be fulfilled if they are to return with you. Some are missing their family and must be reunited, while others simply want a drink. The variety of survivor missions make for a varied and interesting distraction from killing zombies, but occasionally the menace of idiotic AI will rear its ugly head, sending your survivors charging into a crowd of zombies for no apparent reason. Worse is the fact that when you try to rescue them you'll often
end up mauling them instead, and you do not want these guys mad at you. Despite these issues, escorting survivors is well worth the effort thanks to the massive experience bonuses and useful items with which they bestow you.

With odds like these, it's a lucky thing that Chuck is so good with his hands. By entering the numerous maintenance rooms scattered around the city, he can combine multiple items to produce hilarious killing machines using nothing but duct tape and raw ambition. Some of these combo weapons are so wild they have to be seen to be believed. A few others are silly and relatively useless, but all combo weapons grant a huge bonus to the experience gained from killing zombies. The idea of combining weapons as a means for gaining experience makes a lot more sense than snapping photographs did in the last game, and it's a lot more fun too. There are dozens and dozens of potential weapons to be made, ensuring that you won't tire of the senseless slaughter for a long time to come. In fact, with so many weapons to craft, it becomes increasingly tempting to just let Katey die, thus blocking out all further story missions and making the game into a three day free-for-all. It may sound terrible, but it's fun.

All of this may sound like great fun, and it is, but your enjoyment of the game will largely come down to how much you can tolerate operating in an open world under a constant time limit. For some it will give the game an added sense of tension, because if you expect to unlock the true ending each of your steps must be taken with purpose. Others won't appreciate being loosed in an undead playground and immediately getting saddled with such a restraint. Truly, if you intend to see all that Dead Rising 2 has to offer, you must devote yourself to the game. Multiple play throughs are practically demanded in order to see all that the game has to offer. Luckily, you don't have to face the hoards alone. Dead Rising 2 is the first game in the series to offer online co-op play. This game is a lot of fun with a like-minded friend, but it also feels a little odd. The other player also takes the role of Chuck Greene, which looks a little weird in action, and for such a tightly focused game it's easy to lose that drive in multiplayer and give in to just messing around, which can screw up your game's timeline a little. Overall, though, co-op is a great but unessential addition.
