Let me start by saying that I find The Witcher 2: Assassins of Kings to be superior to The Witcher in almost every way. One minor annoyance drug on with me through the entire game.
When I first played The Witcher shortly after it came out in 2007, I
fell in love with this series. I had desperately hoped there was going
to be a sequel to The Witcher, and when I heard the news about a sequel,
suffice it to say, I was excited. I was in a very long anxious wait for
it to release, and it exceeded my expectations. I enjoyed The Witcher 2
very thoroughly, so here goes my review.
The Witcher 2: Assassins of Kings blew me away. The game-play was
remarkable, the dialogue was still excellent as ever, the story took my
breath away, and the graphics made my jaw drop.
Let's start with game-play, shall we?
The game-play was phenomenal to say the least. They added and changed
elements of the game-play that made the game retain it's "Witcher" feel,
but still be new and fun, which is hard, it seems, for companies to
accomplish these days. Let me start with the combat system. I think the
combat system in The Witcher left much to be desired, it was an
interesting idea, but it never really sparked with me, and it got sort
of repetitive after awhile, leaving me wanting more from it. In Witcher
2, they took away the "click at this certain moment to increase your
damage" mechanic. Which I liked, don't get me wrong, but it got tiresome
after awhile to deal with, though I have to admit, it kept you on your
toes. All in all I'm kind of glad they removed it, I was surprised it
was gone though. It's still the standard attack, parry, dodge as seen in
The Witcher. Eventually as you progress, you can upgrade Geralt's
skills to unlock the ability to counter an attack as-well. In the
Witcher 2, you don't have as large of an arsenal as you did in Witcher,
however. Which was interesting to me, but I don't feel as if it took
away for me, only because I never used the extra weapons in The Witcher
anyways. Now instead of equipping the various weapons in different
slots, you can equip an axe, dagger, short sword, etc, in the main
weapon slot. There is still the standard fast light damage attacks, or
slow heavy damage attacks, which you can mix and match and combine to
make a pretty deadly chain. They added throwing knives and traps also,
as well as keeping bombs. Bombs, traps, and throwing knives are equipped
through a new "quick slot" system, which allows you to quick slot up to
five items. The selected quick slot is by default bound to F, which
makes using the items simple and quick. You choose what you want to
equip for active use through a menu where the signs and weapons are also
changed. This menu gives you access to your five quick slots, all of
your signs, and your two equipped weapons, in addition, you also choose
to meditate through this menu, which gives you access to the screen that
allows you to meditate, brew potions, drink potions, and spend talent
points.
The signs are by default bound to Q. Upon casting a
sign, you use up a "vigor" bar, which you start out with two of. You
can increase the numbers of these bars through skills and some gear.
Parrying also uses one of these bars, which personally I didn't exactly
like, but the dodging made up for it. What I couldn't parry I could
evade.
Also to add to this area, Mutagens. Mutagens are items you apply to certain advanced(?) skills that are farther down the skill tree, that enhance certain attributes of Geralt, including but not limited to Vitality/Regeneration, Vigor/Regeneration, Strength (defense), Damage, and various random effects attacks will cause.
Now on-to the bad:
When attacking, Geralt loves to switch targets out of random and charge
right into the middle of eight guys to attack some dude all the way in
the back, only to be stabbed by all of them and die quickly. This was a
minor annoyance for me, and made it grief to deal with more than four
enemies at a time. You can however, press alt and it will lock on to the
currently targeted enemy, but this can be bothersome if you need to
switch targets quickly. The combat can get overwhelming at times, where
there are ten or more enemies, and it's very hard to stay alive, and
attack without getting cut down, also when hit in the back you take
double damage, which is no help to this, though you can purchase
upgrades that will reduce the damage taken from the back to 150%, or
level 2 of the skill which reduces it to standard damage. Though there
are some bombs that stun the enemies, which can come in handy in these
scenarios.
All in all the combat is enjoyable, unless there's a lot of enemies and you don't have the greatest gear or skill upgrades yet.
Now on to the thing that really annoyed me when I first started fighting
in Witcher 2... The potions. I quickly realized that potions could not
be consumed quickly or during combat, unlike The Witcher. I really
didn't like this modification to the combat mechanics, because I was an
alchemy enthusiast of sorts in The Witcher, and spent a lot of time
brewing myself potions for all types of scenarios. Instead, Witcher 2
brings you the pleasure of having to drink the potions while you are in
the meditation mode, which when consuming a potion, it skips to an
animation about 10-15 seconds long (for two potions) of Geralt drinking
the potion. So the potion system is much slower in Witcher 2, and cannot
be accessed during combat, which disappointed me. Now you are forced to
apply the potions before combat, which is impossible to predict in some
cases if you haven't played the game previously. So the entire game it
kind of annoyed me, but I just dealt with it and learned to play without
them for the most part.
Otherwise, I loved the new combat system and all in all, had fun.
Walking and running was pretty much the same concept, though they gave
Geralt the ability to climb and jump down small cliffs or hills, and for
some reason, made opening and walking through a door a static
animation.
The dialogue selection was still great as ever, maybe even a tad better
than The Witcher, with lots of dialogue options that changed a lot of
things in the story or character's opinion of you depending on what you
chose and when, which is one of the main reasons I fell in love with The
Witcher in the first place. This is the type of game that makes you
ponder before selecting your response, which is what I love the most
about these games. For me, the character's opinions of Geralt mattered
to me, and I wanted to make the best image of Geralt as I could,
essentially playing the "good guy" role, even though there is no active
meter that displays your alignment, your good or evil actions affect the
story in some parts drastically, which I love. The dialogue had new features added to intimidate or persuade a target, and added the ability to change the person's mind on something in certain scenarios with the Axii sign.
Now for the story.
The game was much shorter than The Witcher, but it's story never ceased
to push out more content. Almost the entire game, every completed quest
or dialogue led to more and more story, which never set a boring moment
in Witcher 2 for me. I enjoyed the story the entire time and never got
bored or displeased. It was very consistent and was there from start to
end, unlike The Witcher, where sometimes you were stuck doing side
quests until something happened, or sent on exceedingly long missions
that only completed one step at a time through long, sometimes annoying,
processes, but I loved The Witcher regardless for that. The Witcher 2
really delivers in the story department, in my opinion. There was never a
dull moment.
Time for the characters.
The characters were excellent, I loved seeing some old friends back into
the mix, and actually having a part in the story later on, though I
won't explain to spare spoilers. Some of the modeling jobs disappointed
me though, kind of... Let's start with Triss.
Triss didn't disappoint me really, as much as she shocked me. She
appeared in Witcher 2 looking younger, actually honestly to me,
appearing as a completely different character. I couldn't find any
resemblances between Witcher 1 Triss and Witcher 2 Triss, aside from her
red hair... At first I didn't recognize her at all, until Geralt
uttered "Triss" for the first time. She also had a different voice actor
which also made her sound younger. At first when I discovered it was
Triss I was left wondering if this was a prequel to The Witcher because
of how young she looked and sounded compared to The Witcher. That's not
to say I didn't like the new Triss though, but it threw the feeling and
character of Triss off completely, to be honest. She just felt like a
completely different character, and not like Triss at all. Her
personality seemed different, which bothered me a bit, but like I said, I
did like the new Triss, to be honest. I just wish old Triss was there, I
felt she would have made the game a bit better. Regardless she was
still a good character and I still cared about her.
Now for Dandelion.
Dandelion to me really didn't look even close to what he did in The
Witcher. He seemed pudgier in the face, and his whole wardrobe changed
entirely, I don't know if it benefited him or made it worse.. I don't
know. He also didn't seem as chipper as he did in The Witcher, more
mellow and calm. He still seemed like Dandelion personality wise, just
without the pizazz. This didn't really bother me, however Dandelion
wasn't as large of a character in Witcher 2 as he was in The Witcher,
which didn't really bother me either but it was a minor disappointment.
Not much else to say about Dandelion, he's still one of my favorites.
Zoltan.
Zoltan was regular ol' Zoltan from The Witcher, which I enjoyed, because
Zoltan is one of my most favorite characters from The Witcher series,
and he always managed to make me smile, his dialogue was, and is, always
great and he's always a fun character to interact with. He retained his
voice actor fortunately, which pleased me. Nobody else could be Zoltan,
in my opinion. Zoltan took an impressive position in the path I took
later on in the game, and surprised me, in a good way, and it just made
me like Zoltan more.
And last but certainly not least, Geralt. (I won't review
any of the other characters because I don't want to spoil anything. This
is purely just for reviewing the characters in this game compared to
the first one.)
I have to admit, when I saw BETA footage of Witcher 2, I was extremely
disappointed hearing a different voice behind Geralt, because Doug
Cockle does an absolutely astonishing job at Geralt, and nobody could
replace him. I was worried that the other voice actor was going to be
Geralt's new voice, but... After watching a trailer and hearing Doug
Cockle once again, I was very relieved.
Geralt was done perfectly in Witcher 2, and everything was dead on about
him from The Witcher, with an exception of new facial scars. Did I
mention Doug Cockle does great at Geralt? His voice acting never wavered
in excellence, making Geralt my favorite character of The Witcher
series. The dialogue was great, and they kept Geralt's personalty dead
on with The Witcher. Good ol' Geralt, no fear of him being much
different from The Witcher. I will say, Geralt at times seems a bit more
enthusiastic in Witcher 2, but only a little in certain places, which I
actually liked. So in the end, no complaints here for Geralt. He was
still as awesome as ever, his moves, dialogue, intelligence, etc was not
harmed.
Okay, finally, let's discuss the graphics.
I must admit to everyone, when I clicked "New Game" and watched, my jaw
dropped at the level of graphical quality. From start to end, the entire
game was absolutely beautiful, in every aspect. Water, post processing,
textures, color filters, and effects. I was honestly shocked, and in
some scenes, I dare to say, looked better than Crysis to me. I was
shocked that this game ran on DirectX 9, seeing as the motion blur,
sun/moon shafts, and effects quality were so breath taking. I enjoyed
the graphics a lot, and I feel that it just made the entire experience
better and more cinematic. The facial textures especially were amazing,
most notably though are the sun shafts/rays, motion blur, fire, wetness
and reflections. I loved it.
The music.
The music was pretty good, I liked a lot of it, and it meshed perfectly
with the situations, making the game that much more cinematic.
Anyways, in the end, the game is absolutely great, and I had a great
adventure, and massive fun the entire way through. The game also has a
TON of replay value, with the apparently 16 possible endings. So I will
be playing this for quite some time, just to explore all of the game's
content, and labyrinth of story paths and dialogue.
I recommend this game to anyone who is interested in an RPG with a thick
story, and unique but exciting gameplay and wonderful graphics. I rate
this game 4 and 1/2 stars out of 5 only because of the weird targeting
system and disappointing new potion mechanic. otherwise, it would
deserve a 5/5.
Thanks for reading and I hope this review helps you get a decent idea of what to expect in Witcher 2.