Reminiscent of the first Diablo for a new generation of video games. A
new age of Dungeon Crawling has begun...here. Demon's Souls rewards
trial and error with a large emphasis on the error part. With layers
upon layers of optional content, hidden items, and places to discover
From Software has reinvented the action RPG wheel.
The reason i say it reminds me of the first Diablo is this. Firstly, you
have your main "hub and or town" which is known as the Nexus in Demon's
Souls. The "main base" Nexus houses your blacksmith, storage keeper,
NPCs that can hint toward quests, and other important elements very much
like Tristram did. Second, the game's character creation is totally
"up-in-the-air" and it is not based off of any skill trees to choose
from. Your character is finely tuned due to strictly attribute tweaking
through things like; vitality, stamina, strength, magic, faith, luck,
and so on. This lack of skill trees and a strictly attribute
customization system is very suggestive of the first Diablo's character
creation, as you can too choose from several archetype classes in the
beginning but does not limit your character's final outcome. Also, it
just feels like that game did back when i was twelve. It just feels like
a dungeon crawl, not a loot hunt, with respects to the past but paving
way for the future. If the first Diablo were made right now, having
never been created, Demon's Souls is it in modern form.
I am going to get back to writing this review better on how Demon's
Souls' immaculate level design and intensely satisfying game/play
through combat, game mechanics, and deep deep character customization is
a huge leap in the right direction for RPGs, but my guy is just
standing in the Nexus right now and i should get back to dying my way to
the end of the game.
If you meet these requirements; own a Playstation 3, like Action RPGs,
and can handle a REAL challenge. Then go get this game. If you do...and
don't have it, you're doing yourself a disservice.