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Mass Effect is a fantastic RPG that has some technical flaws

Published July 23, 2008
5 out of 5 starsScore: 100/100

BioWare is famous for its sci-fi RPGs. Star Wars: Knights of the Old Republic is arguably the best one to date. Their latest effort, Mass Effect, is no slouch either, but some unnacceptable technical issues hold it back from true greatness.

Mass Effect's plot isn't exactly revolutionary: the galaxy is in trouble, and it is up to you to beat the odds and save it. However, there are some twists. Humanity is a mere fledgling in inter-galactic politics, so when you are tasked with saving the galaxy, you are not only representing yourself, you are representing your entire species. Also, because of humanity's status (or lack thereof), the galactic council does not fully believe you, nor offer their support when you discover that the galaxy is in far greater danger than it is originally thought. What the deceit, heartbreak, and suspense boils down to is an engaging plot that keeps you on your toes from beginning to end. The plot is deep, and chalk-full of surprises, despite being rather linear.

Mass Effect is an interesting shooter/RPG hybrid. While the weapons are the like of sniper rifles and shotguns, you will level up your characters as they gain experience points from defeating enemies, picking locks, and completing missions. When you level up, you obtain skill points that can be used to improve your weapon skills, increase your health, or even open up new dialogue options. The levelling system doesn't have so much influence that it can dictate your success of failure in a certain mission. You never feel like you have to grind to beat the next mission. Rather, it simply makes missions easier or more difficult, depending on whether you are high-levelled or low-levelled, respectively.

As for the actual gameplay, the shooter elements get the job done, striking a nice balance between the simple and the complex. You have four weapons at your disposal- a pistol, an assault rifle, a shotgun, and a sniper rifle. However, only one of the six classes can use all three weapons. There are also tech- and biotic- abilities. Tech allows you to disarm enemies, open more complex locks, or scan more artifacts. Biotic abilities can distort space, stop time, hurl your enemies through the air, or otherwise incapacitate your foe. Each of the six available classes uses a combination of tech abilities, biotic abilities, or weapons to create a unique combo. Fighting with each class, you will have to adapt your strategies to suit its strengths. The Soldier, pure weaponry, relies on brute force to bust through your enemies. Using the engineer and tech abilities, it's best to hang back and disable your enemies while your teammates finish them in close combat. If you've chosen the adept, a user of biotics, you will want to incapacitate your enemies by freezing them or throwing them around, then finish them with your light weaponry.

In addition to the classes, Mass Effect offers a good/evil system called Paragon (good) or Renegade (evil). Your Paragon/Renegade meter is affected by your choices in conversations and your actions in-game (for example, several times in the game you will have to choose whether to kill someone or let them live). While this system offers some interesting moral debates, it would have been nice to see it have a greater effect on in-game events. Rather, it simply changes how people talk to you, and alters some cut-scenes. It has no overall effect whatsoever, although your actual choices do. For example, you can be a complete jerk to one of your comrades, but they will still become your partner at the game's conclusion if you speak to them often enough.

During actual combat in Mass Effect, you focus in on your enemies by holding the Left Trigger and fire with the right. To use tech or biotic skills, you hold RB and choose your or your allies' attack by spinning a wheel with the Left Trigger and selecting one with A. Mass Effect also features a cover system that is unfortunately best left alone, due to an alarmingly common tendency to become stuck in the object you have chosen to hude behind (if you do choose to use the cover system, it is activated simply by pushing up against a wall or box). To open locked crates or scan objects, you play a short minigame in which you have to press A, B, X, or Y according to the prompts. Many times if you fail you'll have to use precious Omni-gel to blast the lock, but once you get used to the game it's pretty easy. Once nerf that detracts from the controls is that grenades are assigned to the "Back" button, which is incredibly awkward and illogical. Fortunately, grenades aren't often used in the game, so it isn't a major problem .All this may seem confusing at first, but once you get used to it, it seems natural and doesn't slow down the gameplay at all.

While exploring uncharted worlds, you will travel in an incredible ATV/tank/jeep hybrid thing called the Mako. The Mako handles like a brick, is equipped with powerful thrusters, and can travel up almost any mountain that slopes up under 90 degrees. It is equipped with a blasting turret and a machine gun that absolutely obliterate your enemies. Unfortunately, the Mako can sometimes get stuck, and the camera can be a pain when it swings under the vehicle or out to the side.

Mass Effect is a great-looking game. Character models, apart from some odd lighting and shading effects, are great, especially Urdnot Wrex, a behemoth alien who's face is a veritable masterpiece of crags, lines, and scars. Every character in the game seems perfectly rendered to compliment their personality and traits. The cut-scenes, too, are beautiful. Facial expressions on characters can sometimes get a little odd, but for the most part are surprisingly realistic. There is nothing quite like the majesty of Commander Shepard's ship, the Normandy, lifting off from a docking station and soaring into the starry sky. And you might even get a little scared when you enter a dark room, triggering a scene in which a hulking monster bursts from the ground with a guttural growl, saliva dripping from it's razor sharp teeth, the usual ritual which signals one of the game's epic boss fights.

In such a large-scale game, the environments are hugely important. Fortunately, they are superb, for the most part. The Citadel- a huge space station from which all intergalactic communications are monitored- is truly a sight to behold with its soaring windows, cavernous rooms, and varied inhabitants. The planets too, look beautiful, from the red glow of volcanoes to the whirling white blur of snowy envrinoments, and thus it is safe to say that developers put a lot of effort into giving each planet its own, distinct appearance. There is a problem with the planet environments, however. It has nothing to do with outdoor appearance. This problem occurs when you enter a building on a planet. Originally, the interior appearances of buildings seems great. From the rough walls made of some foreign material, to the doors that slide open with a pneumatic hiss, to the sterile appearance of white-washed rooms. However, if you do a lot of side-missions, you'll begin to notice that there are only three or four variations on the building designs. You'll see one of the same, recycled appearances within each building you enter, and it just looks lazy. Perhaps this was done on purpose; maybe in the future, there is a company "Buildings Inc." that fabricates pre-made buildings for remote outposts, but if this is so, it is not cleared up in the game. Instead, it just appears that the developing team got lazy and rehashed the same buildings tenfold.

One other thing that looks absolutely fabulous is the sky above the planet you are on. Sometimes, a golden sun shines brightly overhead. If you are perhaps on a moon, you can view a beautiful planet above your head, complete with swirls of cloud and whole continents to examine. Other times, asteroids hurtle through space, trailing fiery trails. Yes, the sky is a beautiful thing in Mass Effect.

Mass Effect's sound gets the job done. The music is simply superb, and one tune that really stuck with me is a mournful horn solo that plays as you traverse the snowy peaks of the planet Noveria. The music really adds a lot to Mass Effect, as its orchestral swells are really well done. As for the weaponry, the four guns sound good. The Sniper Rifle emits a low boom that echoes satisfyingly, and the Assault Rifle patters like a jack hammer as you pump your foes full of plasmic-energy. The dialogue is absolutely fantastic. The lip-syncing is the best I've ever seen, and the voices all seem just right, from the monotone of the Elcor to the breathy tones of the Quarians. All of the background noises, like the low chatter of the Citadel's occupants or the clank as docking magnets are pulled back from the Normandy really add to cut-scenes or gameplay. A neat feature is that you can hear whole conversations between people as you trot through the citadel. Sometimes, if you listen in, they can actually trigger small side-quests.

All of this achievement in visuals, acoustics, and overall impact doesn't come without a cost, however, as Mass Effect is fraught with glitches. Far too often in the game, you will get stuck in walls or other material, experience horrendous frame-rate slowdown, or have the game simply freeze and cease to play. One particularly disturbing experience I had was early on, when a character essential to advancing through the game simply failed to load. Without his presence, it was impossible to move on to the next level, and I was forced to restart my entire game from the beginning.

All taken into account, is Mass Effect worth your hard-earned cash? Definitely. With a healthy amount of class options and multiple endings, you are likely to play through Mass Effect two or even three times. Despite a short main quests, literally hundreds of side-quests are sure to keep you busy for roughly 40 hours, if you take the time to enjoy the experience. This is the sci-fi RPG that 360 owners were hoping for.

Despite its technical flaws, Mass Effect is still a great game that sets a new benchmark for storytelling in a video game. It's visual presentation is simply superb, and the gameplay effectively mixes the best of shooters and RPGs, two of the most popular genres of this gen. At times, I felt like this game deserved a mere 7 out of 10 because of its frustrating glitches. However, now that I can look back on my full experience, I realize that Mass Effect is the best RPG this gen, a robust experience with a fantastic plot, fluid combat, a great orchestral score, and beautiful graphics. All taken into account, Mass Effect could have been one of the most engaging and immersive virtual experiences ever, but the inexcusable technical issues hold it back. I award this game a 9/10 and the title of best RPG this gen, and that is nothing to sneeze at.

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