Though it's held back by its brevity, Amnesia is a must-play.
Published August 18, 2011
4 out of 5 starsScore: 80/100
Amnesia: The Dark descent is one of the scariest games ever made. While
that might be a bold statement, it couldn't be a more apt way to sum up
this spook fest, courtesy of the Swedish, independent studio Frictional
Games. Amnesia is all about disempowerment; you have no weapons or means
to defend yourself, so when trouble arises –which it often does-then
all you can do is run away and hide. But the scare factor in Amnesia
goes deeper than that. This is a dark, sumptuous looking and desaturated
game in which the sound design and flurries of dark colors cast a very
grim tone over the tale of revenge, memory and sanity that serves as the
game's narrative. So while Amnesia is a rather short game, it's
completely impossible to forget and anyone who enjoys a good scare will
likely get more than a few kicks out of this first-person adventure
game.
This is one of the brighter areas in the game. The story in Amnesia slowly reels you in -- it takes place in a
lovecraftian setting, sometime in the 19th century. You wake up in a
dark, dilapidated castle called Brennenburg and you have no recollection
of how you got there or what's going on. Here is what you do know: your
name is Daniel and for reasons that aren't immediately obvious, you
have chosen to give yourself retrograde amnesia. As you start to regain
your bearings and explore the castle, you come across notes that are
written by your former self. These notes tell stories about a man named
Alexander, who is the baron of the castle and you're instructed by
yourself to kill him. These notes also speak of another peculiar manner.
There is a living nightmare chasing you that's tearing apart reality
and out to get you. It cannot be fought, only avoided. As you play the
game, you also come across diary entries written by you, so while the
baulk of the story involves hunting down Alexander, it also involves
trying to piece together your past and find out the reason behind all of
this. It's initially very clichéd and most of the time, it is. If you
have watched movies like Memento or have dealt with other pieces of
fiction that dabbles in amnesia, then you can probably see many of the
third act twists coming and the voice acting and dialogue is rather
unintentionally amusing.
The setting does lend itself incredibly well to Amnesia's atmosphere and
gameplay. The creepy environments and sound cues that surround
Brennenburg are ever imposing, as winds blow doors and windows open,
disembodied voices can be heard crying out for help and there are times
where you could have sworn you saw something in the corner of your eye
or heard a footstep coming from behind you. The sound design –save for
most of the voice acting-- is simply amazing and the game even
recommends in the main menu that you play the game with dim lights and
headphones on, something I'll echo wholeheartedly. Another strong
element of Amnesia's atmosphere is the darkness. If you stay in
unilluminated areas for too long, you'll drain your sanity which forces
you to light up candles with tinderboxes or lit up your surroundings
with a lantern. Packing heaps of light sources with you is crucial to
your survival by it's also a double-edged sword. If a monster is chasing
you then hiding in a dark place is the best way to avoid him, because
should you ever try to light up the area around you then odds are likely
you'll be found. Staring at the monsters or witnessing unsettling
events also rapidly drains your sanity, which can be treated by way of
completing puzzles and making progress or retreating into a bright,
well-lit area. It's a great mechanic that really generates a ton of
tension.
Speaking of puzzles, Amnesia has plenty, though they don't require that
much thought to complete. Turning valves, operating
The fear of the unknown persists throughout the experience. complicated devices
and using tools to access previously locked areas are par for the course
but the overall pacing and structure of the game is extremely well
done. You might be in a room looking for clues as to where the tools
necessary to repair an elevator is, only to have a monster breaking
into the room seemingly out of nowhere, forcing you to immediately hide.
Or you might have to jump across boxes floating in the water to avoid a
sea monster or use explosives and other contraptions to work your way
around impassable areas. The way the puzzle sequences and scares are
doled out is terrific and you can never be sure what surprises lies
around the next corner or when the game will alternate between being
more subdued or all out terrifying with monster encounters and chase
sequences. The way the game controls is very unique as you must emulate
all of the actions in the game with your mouse. If you want to open a
door, you have to grab the door with a click of your left mouse button
and then pull your mouse backwards or forwards respectively for opening
the door. Or if you need to turn a valve, then you must move your mouse
in circles in order to manipulate that action. These maneuvers can be a
bit annoying at first, but they add to the suspense and realism in the
game. After all, it's a lot more terrifying when opening a door takes
more than a press of a button when you're relentlessly being chased by a
monster.
Amnesia looks great for an indie-developed game. The lighting and
scenery is rife with details and small ambient touches that make the
environments leap off the screen and surround you indefinitely. The
level design is very good too with plenty of branching paths and nookies
and crannies that reward intrepid exploration. There are few muddy
textures and unimpressive looking locales that distract a bit, but these
are easy to forgive once you've immersed yourself in the game.
While it's a rather short game –clocking in at around six hours-and with
little to no replay value, Amnesia: The Dark Descent is still a game
that's not to be missed. Here is a game that doesn't rely on cheap
tricks or jump-out-of-your-seat moments to carry the experience. Amnesia
is all about immersion, about unnerving you as you set out to explore
this horrifying and eerie setting that's riddled with all sorts of
surprises and intense moments. So if you dare to turn up the volume and
shut off the lights, then you'll be rewarded with one of the most
engrossing and scariest games in years. There are few experiences in
your life that you'll never forget; playing Amnesia: The Dark Descent is
one of them. North American cover
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