[This review was originally written 11/12/07]
First person shooters have slowly started to detract from the PC were the genre originated from, seeing it´s way towards consoles with thumbsticks in favour of a mouse and keyboard setup. This however isn´t the case with Crysis, an emergent and thrilling experience that is only possible on the PC. It may be one of the biggest system hogs to date and anyone with a beefed up computer might just be into Crysis for its amazing visuals but Crysis is regardless of its looks an amazing game to play and is easily one of the best shooters ever to grace the system.

But it´s the abilities of your nanosuit that truly sets Crysis apart from any other shooter. There are four modes that you can toogle between at any time; Strenght allows you to jump incredible heights and grants you a damage bonus if you´re using melee attacks. Armor mode lets you absorb a lot more bullets than usually, Speed lets you cover a lot of ground quickly and lastly, Cloak turns you invisible and lets you sneak around the battlefield. These wide set of options makes for a dynamic shooter experience that really lets you harass enemies in a predator like fashion. While you wont gain any new abilities or upgrades to your suit during the course of the campaign, you will come across plenty of guns to shoot. The arsenal is fairly basic with

The singleplayer campaign is split into two halfs. One will have you traversing the island and approaching objectives as you see fit in a sandbox fashion. The last hours of the game though, will have confronting an alien menace and fighting for your survival and there are plenty of setpiece moments spread across each mission. The pacing throughout the campaign is simply amazing. You ´ll engage in a full on gigantic tank assault, infiltrate enemy holdouts, make desperate standoffs, descend into the unknown, plan accordingly before proceeding to accomplish an objective and much more, and it makes putting the game down very hard. The lenght of the campaign is mostly governed by the difficulty setting but regardless, you can expect to get around seven hours of play. It feels just right as the frenetic pace manages to stay consistent throughout the entire game.

The seven hour campaign may feel short but there is a suprisingly robust multiplayer mode, that despite only features two game modes still manages to feel fresh and exciting. This is largly due to the fact that the nanosuit and customisable weapons have made the transistion from singleplayer to multiplayer intact, and it makes for a lot of intense multiplayer sessions. The two modes are Powerstruggle and a standard fare deathmatch mode, both of which sports up to 32 players. In Powerstruggle, two teams vie for control and tries to conquer various outposts that will grant the lucky team better weapons, technology and vehicles. Once a team has assumed control of these outposts, they need to sabotage the enemy base which sees the attacking team as victorious. Its fun and pretty exciting and it also makes for some great moments, and the emphasis on teamwork makes it all work very well.
Enough cant be said about the presentation found in Crysis. The expansive levels, attention to detail, superb animation and characters that are bolstered by some very solid voice acting makes for an impressive audiovisual package and in one level in particular -- where you´ll float around in an enourmous mothership is quite a jawdropper and the soundtrack sets the tone but never feels intrusive. Top to bottom and the whole way through, Crysis never fails to amaze.
As a whole, you´ll be hard pressed trying to find a more thrilling and engaging shooter for your PC. The campaign is exhilarating, albeit a little short and the multiplayer is just fun enough to hold your interest after you´re finished so dont hesitate, because Crysis is way more than meets the eye.