Dark Souls is a genre-defining experience on so many levels.
Published January 22, 2012
5 out of 5 starsScore: 100/100
Dark Souls is the very epitome of "hardcore" – here is a game that
doesn't hold your hand and one that will mercilessly punish you for even
the slightest error. Because in Dark Souls, you'll succumb to one
untimely demise after another, but for every horrific death you'll
suffer through and for every bit of progress lost, there's always a
reward waiting for you. When you topple that boss that's been giving you
trouble for hours upon end or when you manage to clear out that one
area that's been holding you back for what seems like an eternity,
you'll feel a rush of joy and a level of satisfaction that's unmatched.
But Dark Souls' many terrific qualities go deeper than that. This is a
bleak and engrossing game with a suffocating atmosphere, sublime combat
mechanics, extraordinary online features and a dense world whose secrets
and locales will be etched into your mind long after you've put down
the controller. In short, Dark Souls is a kind of hellish experience
that's simply impossible to resist.
Does this look threatning enough? Very few games are as vague and mysterious as Dark Souls, since the only
form of story and exposition you get are from the maniacal NPC's who
offer brief hints about your overall objective, and yet these
interactions are few and far between. But Dark Souls' world tells a
story of its own; decrepit fortresses and run-down alleys emit a sense
of despair that eventually becomes frightening. Gargoyles, fearsome
shrubs and warriors with elongated lizard heads attack you without
remorse and will do everything in their power to hunt down should you
ever try to flee. Dark Souls is a rarity since it's one of the few games
that don't require some sort of narrative to tug you along, but instead
allows you to forge your own story within the twisted fantasy realm of
Lordran. Games that lack a proper story are usually faulted, but in Dark
Souls, this peculiar omission is what will motivate you to push onward,
which makes the exploration that much more scarier and gripping.
And what a world it is – Dark Souls' structure is the perfect blend
between open-world and linearity. You have a central hub that connects
the many regions that lie before you, but there is no map screen or any
quest objectives, so your only desire to explore is derived from your
curiosity. The way that certain regions are linked and connected is
simply brilliant. You might open an ominous looking door and to your
relief find that it leads back to the last bonfire you rested at, which
acts as a checkpoint where you can level up, repair equipment, attune
magic and more, but these bonfires are carefully placed around the world
so you'll never feel entirely safe while exploring. Also, whenever you
rest at one of these bonfires, you refill your health flasks but also
revive all the enemies, save for the bosses, in that area; Tough right?
The regions you explore are huge, diverse and dripping with atmosphere
and are large enough to allow for off-branching paths,
The boss fights in Dark Souls are in a word: incredible. but rarely so big
that you're confused as to where to go. You'll traverse a crumbling
bridge with a dragon standing on the other side waiting to leap out at
you, explore dilapidated castles where gargoyles stand ready to attack
and navigate treacherous forests where trees can come to life and attack
you at any time. Dark Souls manages to craft a wholly original universe
and its bleak nature and frightening atmosphere make it an
unforgettable game that, once it has you in its grasp, refuses to let
go. The only down-side is that since there are no loading screens
interrupting your travels, the frame-rate has trouble keeping up in
certain areas and can get really sporadic. It's only a minor
distraction, but it can occasionally ruin your suspension of disbelief.
While the baulk of the game has you killing enemies, those same enemies
also tend to kill you; A lot. Dark Souls is just as difficult as its
critically acclaimed predecessor ( Demon's Souls) and is anything but
afraid you to punish you time and time again. If you let your guard down
when you shouldn't, the game will use this opportunity to strike you
down, or at least eat up a good chunk of your health bar. Thankfully,
Dark Souls' combat is superb – every blow feels weighty and every
backstab, riposte and successful dodge feels like a victory in it of
itself. The game harkens back to old-school dungeon crawlers, meaning
that the combat is always real-time and physics-based. There is no
pausing the action or taking turns in attacking; it's a straight-up
third-person action game were every attack and blocking maneuver is
handled by the player. The game uses an effective lock-on system, and
minor path-finding issues notwithstanding, foes put a really tough fight
and if you're outnumbered, you're likely to die.
You'll need all the help you can get. In Dark Souls, death has a lot of consequences. For example: in the game
you collect souls off of enemies which are required to buy, forge,
repair and enhance equipment as well as increasing your stats and
leveling up. When you die, your souls transform into a bloodstain and
the only way to collect them is to go back and retrieve them, but should
you die on your way back you lose those souls for good. It's taxing and
unforgiving, but in return the game says "get used to it", because the
challenge is always fair and you can only blame your deaths on yourself.
There are a few instances where the game eschews the difference between
challenge and cheapness, either through some absolutely relentless
encounters or boss fights that with the inappropriate gear equipped are
downright impossible. I had actually had to refer to a ton of outside
sources and guides in need of assistance at certain points, but that
wasn't exactly a chore.
In fact, Dark Souls centers heavily on cooperation. For starters, you
can use a list of pre-selected words to create messages for other
players, so if you know that the enemy ahead is weak to fire damage you
can create a message saying "Try pyromancy" and if a player rates your
message as helpful, you'll gain an additional health flask. You can also
summon other players to your world and up to three of you can together
tackle tough areas and bosses. You also see transparent ghosts of other
players roaming around in their world, and you can also trigger the
bloodstains left behind by fallen players and see how they died, so that
you yourself can avoid the same horrific fate.
But if you'd rather be someone's assailant as oppose to someone's ally,
you can invade another player's game and steal his souls and humanity (a
rare item that has a number of uses). Being invaded is scary and
intense, since you not only have computer-controlled mobs after you, but
also a bloodthirsty player waiting to make your life even more
miserable. On the other end of the spectrum, invading someone else's
game is equally as tense and exciting, especially if that player is
lucky enough to have a friend or two backing him up. All in all, Dark
Souls' online features are simply incredible and lead to moments you
won't soon forget. Many of these interactions are governed by the
Covenant system, which allows you to join different factions – something
that holds both risks and rewards.
Dark souls has moments worth remembering for generations.
And yet that is what cements Dark Souls as being brilliant. It's
incredibly deep and rewarding and offers up a world so cohesive and
memorable that it will impale your dreams and seep into your mind. It's a
gorgeous, phenomenally sounding game that nails all the fundamentals of
a great role-playing game, and with so many distinct classes to choose
from, victories to revel in and defeats to weep over, Dark Souls invites
replay, in spite of its 40-50 hour length.
It takes a good game to fully entertain you, but it takes a remarkable
achievement to suck you in and leave you breathless. Dark Souls just so
happens to fall into the latter category, so even though it's not
everybody, this bleak and disturbing game will reward you on an
unprecedented level. If you think you're up for it, then Dark Souls is
the kind of undertaking that you will not forget.
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