
Design 5 ∕ 5
The essence of Bulletstorm is the “Skillshot” system. In short, particularly gruesome, creative, and/or humorous kills (such as impaling your enemies on a cactus or exploding them with a hot dog cart) get you points. New and better Skillshots net you more points, while previously performed or common ones yield diminished returns. Points are then exchanged for ammo and weapon upgrades, and the whole great circle of murder begins anew.
Of course, there are still a few design quirks. Sliding, one of your most common actions, is a bit ridiculous. Two taps of the “A” button send you rocketing across any surface like you’re on a Slip-n-Slide—unless you’re on mud or a downhill slope, in which case it’s like a Slip-n-Slide covered in Italian dressing. Also, without an in-game map or a waypoint marker, it’s not always clear where to go, meaning that sometimes you have to just hope that an NPC will eventually wander towards the appropriate exit. However, these are fairly minor gripes about an otherwise solid game.
Artistic: 4 ∕ 5
In game design, it’s always tough to give your particular post-apocalyptic dystopia a style that sets it apart from the others. Bulletstorm tries admirably for a fresh look, abandoning now-clichés like retro industrial (à la Fallout) or the Mad-Max junkyard (à la Borderlands) for the vibrant setting of a crumbling tropical resort. Not only do the vistas of palm trees, waterfalls, and towering luxury hotels make for a stunning view, but the sheer decadence of the setting makes the wanton destruction you get to wreak upon it all the more satisfying.
Narrative: 3 ∕ 5
After years of watching personality-impaired protagonists like Gordon Freeman, Marcus Fenix, and the Master Chief kill people in silence, controlling a character that won’t shut up is an interesting change of pace. It’s hard to know what to make of Grayson Hunt, though. Sometimes he seems like little more than a drunken, bloodlust-driven Snake Plissken on steroids, while other times he seems to experience genuine remorse for his crimes. I can’t decide if as a character he’s (a) complex, (b) poorly written, or (c) just a moron. Perhaps it’s all three.
Gameplay: 4 ∕ 5
No matter what other complaints I might have, Bulletstorm is definitely fun. After years spent hyperventilating behind cover while enemies take pot shots at my fleshy bits, the opportunity to fearlessly charge into hordes of exploding maniacs is a breath of fresh air.