
Like the Call of Duty: Modern Warfare 2 single-player campaign, you play as a variety of characters, though most of the action centers around Studies and Observation Group (SOG) operator Alex Mason. During the campaign, you attempt to uncover a Russian plot to... ah, who are we kidding? Anyone who plays this game either (1) got it for the multiplayer, or (2) accidentally purchased it because they got it confused with a Splinter Cell game.
Design: 4/5
If you liked the design of Modern Warfare 2, then you’ll be pleasantly unsurprised to find that very little has changed. The basics of the play control, mission structure, and menu systems are all (for better or worse) largely unchanged. One nice play control tweak is that crouching while running now makes you do a running dive into the prone position. It feels much more fluid to a casual player like myself, although experts of the "drop shot" in previous Call of Duty games might feel differently. Of course, since such players are probably on the more talented end of the CoD multiplayer pool, they can all suck it.The main refinements are starkly apparent in the multiplayer, where game-breaking mechanics like overpowered killstreak bonuses, spammable class changes, and the infamous “noob tube” (underbarrel grenade launcher) have all been skillfully re-balanced. The difference is so striking that going back and playing the old MW2 multiplayer feels rather like having your noob forcefully and uncomfortably tubed.

Unfortunately, having already acknowledged that this game is all about the multiplayer, I now get to take this opportunity to complain about the design of the campaign. More than once I found myself completely unaware of what I was supposed to do next, and in such cases the NPC dialog ranged from unhelpful to downright contradictory. My other issue was that checkpoints seemed to be pretty sporadic, which made some of the longer and tougher sections a bit frustrating. The worst example of this was when I reached a checkpoint before a long section while I was (1) reloading, (2) directly in front of an enemy, and (3) nearly dead. Consequently, every time I died in the subsequent section, respawning at this checkpoint required me to repeat immediately the same miraculous escape from death again and again.
Artistic: 4/5
The graphics for Black Ops are nothing short of amazing. During every conversation my character had with Frank Woods (one of the primary NPC’s), I found myself ignoring his dialogue to focus instead on the immaculate detail of his grizzled face and disheveled fatigues. At times my infatuation with his graphics became so intense that Frank probably wondered if we were having a “don’t ask, don’t tell” moment.
Narrative: 2/5
The major criticism I’ve heard regarding the plot of Black Ops is that it’s a rip-off of The Manchurian Candidate. However, since I’ve never read this book or seen the 1962 movie or its 2004 remake, this particular bit of plagiarism isn’t a deal breaker for me. Fortunately, the game does a good job of tanking the story all on its own.Many of Black Ops’ narrative issues are similar to those of MW2. Both games jump about between characters and timelines so much, it’s difficult to tell what the hell is going on and why I should care. In the case of the former, I do give the creators a bit of credit for trying to reign in story by using the interrogation as a framing device; however, I think it’s telling that even though I understood more of Black Ops’ plot than I did that of MW2, overall I was even less engaged. I was hoping to experience a few more of the serious “Oh, snap!” moments that I had in MW2 (like when General Shepherd “cleans house”), but I felt like all of the twists in the Black Ops plot just didn’t have the same oomph.
I don’t want to say the plot twists were “predictable”, because I didn’t necessarily predict them (quite possibly because I didn’t even care enough to try to). They just weren’t surprising. Just to put things in perspective (and without saying too much in the way of spoilers), the place where the thrilling dramatic climax should be is occupied instead by a sequence where you stumble slowly and blearily through a sort of waking dream, which is a lot like taking the part of sex where orgasm happens and replacing it with an eye exam.
Gameplay: 4/5
As one might expect, the multiplayer gameplay benefits immensely from the numerous refinements that have been made. In addition, the new system by which weapons and class abilities are unlocked allows greater flexibility, so players old and new can quickly get to building a custom class that they’re comfortable with. The result is a multiplayer experience that is an absolute joy in which to partake, even for an FPS-impaired individual such as myself.