Every once in a great while a game comes along which captivates its
players to no end, and when the end is over, continues to hold them.
Seldom is this game an old quasi remake/port. However, Mario
64 DS is such a game. If you asked me around this time a little over
ten years ago if I would ever be captivated my Mario 64 again, as I had
finally finished collecting all 120 stars in January of 1997, my answer
would probably have been a very strict “no.” Yet here we are ten years
later with that same game re-released on Nintendo's DS, and I have
fallen in love with it all over again. Upon completing the game I felt
a void open within my being, which I know will never be able to be
filled. Mario 64 DS dose that to you. It's an experience that isn't new
and isn't old, but has a fresh spin on what you have most likely played
before. It will grab you by the balls and never relinquish them, not
even when it's over, with Bowser beaten and our heroes eating their
cake, justly deserved. It will not let go, leaving an irreparable
gaping chasm in the soul, which will never be filled, because in
beating it, you know you have lost something special. Mario 64 DS is
such a game, truly epic.
The Story line for the game is pretty much the same as the original we
all experience back in the fall of 1996 with Princess Peach calling
Mario to the castle because she has baked a cake for him. However,
there are some twists this time around. For starters Mario doesn't come
alone. He brings his brother Luigi and evil twin Wario, which doesn't
make any sense from a continuity stand point, along for the party.
However, they vanish as soon as they enter the castle. Yoshi, who has
been sleeping on the castle roof during all of this, is awoken by the
Lakatu brothers, who everyone should recognize as the camera men from
the first game, and who maintain that role in this one as well. The
Lakatu task Yoshi with going into Peach’s castle in search for our
missing hero's, and the adventure begins. Shortly after entering, you
learn that Bowser has taken over the castle, stolen its power stars,
and imprisoned everyone in the walls, including Mario, Luigi, and
Wario. The result of this is you have to, "unlock" Mario, Luigi, and
Wario to play as them. This sounds okay at first, but Nintendo could
have done a little better job with this since they are literally locked
behind a door in the princess’ quarters. Once unlocked, it's quickly
apparent that each of the four playable characters in the game has
entirely different properties and abilities. Wario is fat and slow, but
a powerhouse. Luigi is thin and nimble, coming complete with the
flutter jump from Mario 2. Mario is the best all around character and
plays pretty much identically to how he was in the original N64
release. Yoshi has been bootlegged from Yoshi’s Story, and can eat
enemies turning them into eggs. These eggs can then be hucked at other
less delicious enemies for a ranged attack. Yoshi also has his classic
grunting flutter jump, and can spit out whatever you place in his mouth
much like you could in Yoshi’s Island. He can also spit fire if the
devoured foe has that property, which will probably make him your
character of choice for some 90% of the game, because he has everything
and is grossly imbalanced. While this addition to the game may seem
like a bad thing, it gives the game a much needed fresh feel and is
much of the reason for why Mario 64 DS is so engrossing. This also
eliminates the different power cap's from the original release and
brings back the much missed "power flower", temporarily activating your
characters special ability when touched. Mario for instance gets the
power balloon ability from Super Mario World, allowing him to float
around.
The music in the game, as well as the sound effects, are as good ever
with the return of some classic Mario beats such as a remix to the
original underground music heard in stage 1-2 of Mario Bros. 1 on the
NES. Other tunes in the game have been touched up and a few new songs
have been added thanks to the inclusion of a couple new levels, which
are nice but mostly feel tacked on. Voices for the characters, as well
a their sprites, have all been ripped directly from their latest Game
Cube titles, minus Yoshi who was taken from Yoshi's Story on the N64
since as of the Nintendo DS’ release it was his most recent title.
Not surprisingly, the graphics have been touched up as well. Upon
comparison with the original N64 version, the graphical touch up Mario
64 DS received is almost shocking, as the original Mario 64 looks bland
and disgustingly simple, with no visual depth to it what so ever, when
seen beside its new DS counterpart.
Unfortunately, other parts of the game have either not stood the test
of time, or not ported so well. The camera is most notable here. Its
position ranges from god awful to down right frustrating at times. You
don't have 360 degrees of control over it, but some where around 270.
The reason for this is the camera will always go behind your character
when you click on it, other wise it just stays, or will stop if there
is an object or wall in the way. My best guess for why Nintendo did
this is because they were trying to cut down on the ungodly amount of
clipping errors that were a major complaint, as well as a major problem
at times, in the original game. However, the camera will still
occasionally go into the wall and clip, which to me doesn't make sense
when they were trying to get rid of that problem, and as a player, I
would rather have a camera that clips and will give me the view I need
as opposed being forced to constantly make blind leaps of faith because
I can’t what I’m doing, which result in hindered progress and/or death
more times than not.
Another problem with the game is the controls. By default, the game is
setup so you can use both the touch screen and the 2D D-pad with the A,
B, X, and Y buttons. However, play control with the D pad is so poor
that it’s practically unplayable. Those that attempt to use the stylus
will be sorely disappointed. I don't think there have been words
invented yet to describe how bad the game handles if you attempt to use
it. The Thumb Pad, which comes on the strap of the DS, is the way to
over come most of this dilemma since it is like using the old control
stick on the N64. However, the thumb strap needs to constantly be
readjusted, or tightened. Even this method of control is only descent
at best since your movement is limited by the size of the touch screen.
Also if you use the tip of your thumb using control sticks for
precision, such as I do, you will find that it’s rather difficult to
keep the pad in position and will most likely have to settle for dumbed
down control by using the ball of your thumb. Also, the handling is
much looser in Mario 64 DS as it was in the original, and as a result
you will probably find yourself making a lot more silly mistakes, such
as falling off cliffs and ledges, more often than not.
If you need something to occupy yourself with on a flight to Tokyo and
back, this is the thing. Even after your return there’s a good chance
you won't have this baby beat, because it’s a solid 20-40 hour game at
least, which makes it one of the longer DS titles out there. Also, for
all the completion freaks, more stars have been added for you to get.
You will find that many of them are very difficulty to acquire while
others are laughably easy. Mario 64 DS took up about two weeks of on
and off game time for me to get the 80 stars required to unlock the
final boss and then beat him. The Boss levels and battles are without a
doubt one of the games most challenging areas, especially the final
level and battle, which I can describe in no other way than as totally
nightmarish, and I attribute my victory to nothing more than luck.
Despite the control issues, everything is there and you will find the
overall experience is extremely long lasting and satisfying. Mario 64
DS is a challenging game, as well as a very fun and rewarding game to
play. I sincerely enjoyed my time spent with it, and urge everyone else
out there with a DS, to go out and buy it if you haven't already done
so. This is a keeper that will stay with you for a long time to come,
and is unquestionably one of the best DS titles available.