First off, let me say that I typically don't write game reviews. I usually don't feel the need to review games that I find "average".
That being said, There's a reason I'm reviewing this game.
Epic Mickey sits on a promise that it simply can't deliver on. The premise is you're a classic form of Mickey, and you sneak through a mirror into a sorcerer's home and basically muck things up for his model, unleashing the (evil) thinner all over his home for forgotten ideas/characters, dreams, which is made of (good) paint. And eventually you are sucked into this corrupted world, and your goal is to get home.
There are morality choices, the tutorial offers an option of opening a chest full of e-tickets and letting a goblin get launched off a catapult to his doom as a consequence, or you can save the goblin and remain poor. This in itself is interesting. The more peaceful decisions you make, and the more paint you use attracts one kind of guardian, while being destructive and malicious attracts just the opposite kind. The cut scenes are aesthetically pleasing, and i enjoyed watching them.
However, whatever wasn't in a cut scene was an exercise in gamer frustration. Dialogue is slow, and your helper insists on repeating the same bit of information over and over. "YES I KNOW I SHAKE THE REMOTE TO SPIN, I'VE BEEN FUCKING DOING IT." This wouldn't be so annoying if you didn't stop moving every time a dialogue window popped up. So when this guy tells you how to do something for the 12th time, you've also frozen in your tracks for 2-3 seconds, waiting for the dialogue box to go away. If you could skip the dialogue, I haven't found a way to do it. The camera controls are god awful. Slow to rotate, and sometimes it doesn't even move when you need it to, slightly reminiscent of the VanHelsing game. Luckily, Epic Mickey doesn't suffer quite as much with it.
The thinner/paint aiming controls coupled with the bad camera just make it even more frustrating. Many times i've pointed directly at a section I wanted to fill with paint, my pointer directly on the object, but my stream flies too low. This happens especially with objects directly in front of you. Like that bridge that will guide you to safety over the river of skin-dissolving paint thinner? Yeah, you may or may not get to fill it in. It depends on how the camera feels.
The platforming itself also suffers in this game. Thinned objects are sometimes so thin against the blandish (non-cartoon) background that you can't even see them and leave you wondering what the hell you're supposed to be doing. Side-scrolling sections are plagued with falling off a platform because you moved too far toward or away from the screen. I will never love 3-d side scrolling unless it's Mario for this reason alone.
Also it takes WAY too much thinner/paint to dissolve/befriend an enemy, and dodging attacks is difficult with only being able to do one thing at a time.
I'll be honest, I didn't get very far into the game. I wish I could have, but I don't think my wii remote would have survived the frustration.