I CAN still recall buying the original Dead Rising, playing it for about two days, hating it, and taking it back to where I bought it to get The Elder Scrolls IV: Oblivion instead. I was so annoyed at how broken that game was because of how much promise it had. Looking back, I can now see that Dead Rising wasn’t broken, it was just … different. I was trying to do it all – save all the survivors of the zombie outbreak, kill all the psychopaths and solve all the mysteries before the time quickly ran out. But what I should have done was embrace the game’s difficulty, spent more time levelling up my character and enjoying what is now regarded as something of a cult classic. That’s not to say it was entirely my fault – Dead Rising had a lot of faults, and I still won’t stick up for it’s awful save system even if I do respect it. But it was a good game that I will go back to one day.
Years later we have Dead Rising 2, which takes most of what made the original so well loved and fixes most of the flaws (including the save system) to create an excellent sequel that fans of the original, new-comers and possibly even haters of the first game will enjoy. Set years after the first zombie outbreak struck America, the game takes place in Fortune City, a replacement for Las Vegas which was destroyed during the undead epidemic. To quell America’s thirst for revenge a new game show that combines killing zombies with motocross called Terror is Reality has been created within the city.
Enter Chuck Greene, a former motocross star who must now participate in this show so he can afford a new 24-hour zombification suppressant drug called Zombrex for his daughter Katey. But things take a turn for the worst when a massive zombie outbreak kills nearly everyone in the city and is pinned on our hero Chuck. Barely making it to the city’s safehouse with his daughter Chuck must now prove his innocence by finding out the truth of the outbreak and locate more Zombrex for his daughter while dealing with the hordes of zombies and the various maniacs in Fortune City – all before the military arrives in 72-hours.
From the moment you gain control of Chuck you know that Dead Rising 2 is a different beast than its predecessor. The game throws you straight into the action on motorcycle with chainsaws strapped to the sides and has you mowing down mountains of zombies on the aforementioned Terror is Reality gameshow.

In video games this sort of thinking isn’t welcome. Sure your rifle and pistol are out of ammo, but you always have your knife and the butt of your gun. But why can’t you rip a plank of wood of the side of a house or pick up a garbage bin to protect yourself? Dead Rising didn’t care what you wanted to use as a weapon. Want to smash a park bench into a group of zombies then pick up the broken pieces of wood and use them too? No problems. Furniture, cooking utensils even kids toys – everything could become a weapon.

Dead Rising 2 takes this concept one step further. So now instead of relying on your trusty baseball bat why not shove a couple of nails into it too? Got a bucket and a drill? You’ve got a hat to liquefy your enemies’ head. A knife and some boxing gloves? You’ve got a set of claws to tear through your lumbering foes.
Obviously there are a number of predefined weapons you can make, so your choices aren’t exactly unlimited, but there is a lot to choose from and some of the best weapons and just so stupid but fun you can’t help but want to find more. To make things a bit easier you can collect combo cards, which tell you what items to combine to make these weapons. You can, of course, discover these combinations on your own, but if you find a combo card, either in game world or by rescuing survivors, you can often gain access to a secondary attack using the new killing device and gain extra PP.
But while the actual game of Dead Rising 2 may be a lot of fun, but the story wrapped around it needs a some work. The world of Dead Rising is actually quite interesting and the conspiracy of why the zombies exist is worth exploring, but the execution often leaves a lot to be desired. From Chuck’s stupid one-liners to the sometimes awful dialogue and pathetically misogynist way female characters are portrayed in the game, it feels like Dead Rising 2 was written by a bunch of horny teenage boys with no concept of how real people actually speak or interact with each other. I’m fine with cheesy storylines but it feels like the more serious side of the game's plot becomes lost while the attempts at humour are over-emphasised. To be fair it’s not always terrible, and on the plus side the voice acting is very good as is the fun, if somewhat limited, interaction with the survivors, but the bad outweighs the good when it comes to the writing.
Overall Dead Rising 2 may have its flaws, but it’s still the best zombie-killing simulator on the market. The difficulty is still unforgiving, but if you play the game on its terms and by its rules there’s a hell of a lot of fun to be had here.
Review written after the entire story was complete, including a few restarts and a lot of messing around. No multiplayer was played, the review reflects the only single-player experience on an Xbox 360.