Brink
is a game that has the potential to be an amazing game and yet falls
flat on so many different places. This game has ideas that are rare to
find in the multitude of FPS’s that are still flooding the market but is
still held back by several key problems.
Starting with the gameplay, brink introduces the SMART system. This allows you to run across the maps vaulting and sliding over and under obstacles in the way. This is very reminiscent of Mirrors Edge with the view remaining in first person while you fly around the map. This is done very well, you simply hold down a button and you character will automatically do his stuff.
Starting with the gameplay, brink introduces the SMART system. This allows you to run across the maps vaulting and sliding over and under obstacles in the way. This is very reminiscent of Mirrors Edge with the view remaining in first person while you fly around the map. This is done very well, you simply hold down a button and you character will automatically do his stuff.
More disappointing though is the shooting. The guns have no real
weight to them and none are really fun to use. You have a large amount
of different types of SMGs and assault rifles that all work more or less
the same but have some different designs. There are only a few longer
range weapons and the map design prevents serious sniping. This does
help to make the action more close quarters combat which does make it a
bit more enjoyable.
The AI in this game is terrible. When you get killed you fall to the ground and can either spawn back at your base or get revived by a medic. The only problem is that the medics will run through the open and get gunned down before they can get to you.
The visuals design of the game is nice, lots of bright colours that are a nice diversion from the modern day shooter. The design of the characters is really nice. The models are highly stylised and all look lanky and starched out. The biggest problem with the visuals in brink is that there is a huge amount of texture pop in. While most games have some texture pop in, there has been very few games that have had the amount of pop in that brink have.
The game is very short, only 16 missions that take about 10-15 minutes
each. These missions have several stages that help to make them more
interesting that just a standard deathmatch but still, only a very small
amount of missions that changes it from a very generic structure. You
could extend the life of the game by playing the missions again with
other players online except in my time with the game, I was not able to
get into a single match with other players. The AI in this game is terrible. When you get killed you fall to the ground and can either spawn back at your base or get revived by a medic. The only problem is that the medics will run through the open and get gunned down before they can get to you.
The visuals design of the game is nice, lots of bright colours that are a nice diversion from the modern day shooter. The design of the characters is really nice. The models are highly stylised and all look lanky and starched out. The biggest problem with the visuals in brink is that there is a huge amount of texture pop in. While most games have some texture pop in, there has been very few games that have had the amount of pop in that brink have.
The story has some nice beats to it. You play through two campaigns during the game, each providing different views on the story. There is a few surprises that will keep you interested but nothing that will blow you socks off.
The story has some nice beats to it. You play through two campaigns during the game, each providing different views on the story. There is a few surprises that will keep you interested but nothing that will blow you socks off.
Brink is a disappointment. It feels like this game needed about 6 more months of development to help get more missions in, beef up the AI and just put some more polish on everything in this game.

