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Things that I don't like to see in RPGs

by herzalot

Role playing ( to be more precise, computer role playing, because I don't have the slightest of interest in JRPGs ) is my favorite genre. But there are some elements that can completely ruin the experience. The list below belongs to these elements. ( Not in order ) ( UNDER CONSTRUCTION )

Showing 1-10 of 13 items

Fetch Quest

Fetch Quest

I really hate fetch quest,they are mostly result of laziness and lack of idea and are only there to add to the game time.

Backtracking

Backtracking

Backtracking is a two sided coin, it can be both rewarding and compelling AND realistic ( Gothic series ) and boring and annoying. ( Dungeon Siege II ). But most of the time, it's the latter for me. There's no fun visiting the same area and spend a lot of time walking to open a chest or kill a creature you couldn't open or kill before.

Downloadable Content

Downloadable Content

I hate DLCs, especially for RPGs, they are mostly cheap, waste of time and quick money-grabs.

Romance

Romance

Many people might like it , but I don't want these kinds of gimmick in my role playing experience. Especially if they become a part of the main story or a big side-quest is dedicated to them.

Level Cap

Level Cap

I really hate level caps. They somehow make me feel limited. If developers don't want players to become overpowered, they should put less monsters around or limit the XP points you get , level-cap is just not good. Of course, it's obvious I'm talking about RPGs that you can reach your level-cap before finishing the game. ( like Fallout 3 ).

Level Scaling

Level Scaling

lvl scaling is a joke. It's so bad it can totally ruin a game like oblivion which had potential, but level-scaling made it an absolute snooze-fest after some point.

Difficulty Level

Difficulty Level

I don't like difficulty levels in RPGs. I want RPGs to be harder or easier depending on how well I played the game, put my skills in use, used better tactics, etc, not by a simple choice at the start of the game. In other words, I want to have the same obstacles and challenges of everyone who played the game , but depending on our skill and understanding of game's mechanics, difficulty of the game be different to us.

Female Protagonists

Female Protagonists

I'm not sexist, but I don't like female protagonists, especially in RPGs. Establishing a connection with my character is very important for me and I can't do it when the main character's gender is fixed as female and cannot be changed.

Grind

Grind

One of the reasons I don't like Diablo clones like many other people do is because they're based on grinding and I really hate it. There's no point killing something and getting more powerful to kill something bigger and so on. It bores me to tears.

Respawn

Respawn

The main reason I don't like respawning is because it's illogical, damages story and it's not explained very well. ( except in Planescape : Torment maybe ) The other minor reason is that I'd rather reload instead of getting respawned with some penalties ( no matter how small they are ).

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