by meatball
When I play a game released this year and I think it's completely awesome, it goes on the list.
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My copy shipped early, it arrived on Friday and I finished the game off today. In regards to the campaign, I was disappointed by the uninteresting story and the lack of big setpiece moments/bosses. That said, just about every encounter in the game is extremely well designed, and the declassified mission variants are most often creative spins on Gears of War that are a lot of fun to tackle. Random elements to the enemy spawns should keep the campaign's replay value fairly high, and the way the campaign has been infused with some Horde DNA is really cool. A worthy entry into the series that is more experimental, ala Halo ODST (but experimental in different ways, obviously), I really liked it overall. As far as unnecessary prequels go, Judgment does a lot more to justify its existence through gameplay than God of War Ascension does.