by mnemoidian
Showing 1-10 of 46 items
A lot better than 3. Didn't really care for the story... but felt like they got the closest to balancing the wizard that they have gotten so far. (Played 3-player coop as the Wizard...)
I'm got really into Astroneer for a couple of weeks. It's still pretty flimsy in places, but it's a good game. I wish there was more you could do with it, though.
Played with a friend. I really liked it. Bit rough, but touching story.
... I think I will forever be chasing the high of one of my previous games of Stellaris - where I played a Rogue Healthcare network waring on the galaxy, just in an effort of be allowed to make sure that EVERYONE is taken care of... Stellaris is fine. But the endgame is weak. I might try it again with Federations in a couple of months. I've heard some interesting things...
Not bad. But longer than it needs to be. It's fine.
Oh man, I was so psyched for this. And now I'm so frustrated by it. Started playing on Ultra-violence ("Hard"), went through 2/3rds of the game on that difficulty... then lowered the difficulty to Medium, and eventually "easy" on the last level. Not because I couldn't, but because I was just frustrated by the game. Doom Eternal at it's core, is pretty good. But it seems confused... it seems to have completely missed what people really liked about the last game. The power fantasy, the amazing way the Doomguy was portrayed... a lot of that is gone in Doom Eternal, and has been replaced by a lot less character from Doomguy - a lot of what I remember of Doom (2016) was stuff like Samuel Hayden pleading with you not to ruin everything you came into contact with... or fistbumping collectibles... There's almost none of that here. There's also a lot of focus on the story of the character. Which I feel is also a bit confused. Did we really need a Kratos-esque story for Doomguy? Did we need the rich backstory of the Icon of Sin? Did we need to introduce a betrayer character? Did characters known from the previous game need to have a deep a shady past? Maybe they did, but it doesn't feel like it right now. But I think the biggest problem with the game is the Marauder. As cool as the concept is... as fun as the concept is... I did not find a single Marauder fight fun. Every time, it was just a relief when it was over. I understand the idea that the Marauder is supposed to be the most challenging enemy (also lore!) because you can't brute force the fight... but is that really fun? Is that in the spirit of the rest of the game? And most of the time, a Marauder spawns at the very end of an already long fight, forcing you to replay it if you fail. The "Rip and tear until it is done..." is a great tagline though. It's a good game, but I'm extremely frustrated when I think about the game.
Pretty surreal game to be playing during the Covid-19 pandemic, self-isolating and everything... I like the game a lot. Rough mechanics, but it's a pretty decent story.
A lovely little game, with one small thing that annoyed me: I do find the avoidance of the elephant in the room to be a bit distracting, even if the story is meant to focus on the heroes and victims of that terrible time... But it's such a big elephant, that people are already avoiding talking about. I think it would be a lot healthier to speak openly about it. As it is, substituting in steampunk, robots and the color red feels a little bit heavy-handed. It would've worked a lot better if they weren't also name-dropping real, actual Poles. It creates a weird dissonance that I'm not a big fan of. THAT SAID. I really liked the story about the children - very touching. Right up my alley. The puzzles were pretty neat too - even if they occasionally were the parameters of the puzzle was explained poorly, making the puzzle hard to solve. š
God of War 3 really pissed me off. It took Kratos, an already unlikeable character and really salted the earth. For that reason, I did not intend to play God of War. But I'm glad I did. They redeem the series, and deliver a good game. Doesn't hurt that I've been on a real Greek bender recently, and this is right in my wheelhouse.
This is the buggiest game I've experienced in a long time. At some point, all SMGs were transmuted into Medkits, resulting in the benching of a part of my team. Assuming the medkit transmutation idea isn't wrong: I've so far lost over 30 items to this bug. The second problem is that Chimera squad is extremely repetitive. And extremely limiting. And I don't feel like Firaxis has the chops to write characters interesting enough to carry this kind of game. But they aren't terrible... Mechanically, when the game is not breaking due to bugs, it is mostly very interesting. (Even if I do feel like the game has very odd balancing and pulls some really unfair shit at unfortunate regularlity.) That said, I think Chimera Squad is an interesting idea, and I hope they can take concepts of it to improve future games.