by mnemoidian
Showing 1-10 of 44 items
Interesting, but ultimately, little more than a mobile game.
It's almost as clever as the first game, but either it's because I'm expecting it - or it's just that I'm in the wrong headspace for this game. It's a clever puzzle game, with some unexpected new game mechanics added (that I didn't expect). It's good.
I imagine this is kind of what that Trauma Team, the WiiU game that never was released in my region (but I was desperately trying to get hold of) plays like... but very simplified. It does some interesting things, but it's very simplistic, though, occasionally surprisingly difficult.
I struggled a bit with Volume, may still give that one another chance, but Thomas was Alone may be my favorite game. Subsurface Circular isn't as strong as Thomas Was Alone, but it's good. It's short and sweet, and it's not what I expected. The callback near the end was fun and playful as well.
People have been very negative about FFXV, but I found it fairly charming. Well, it's pretty stuffy and stiff along the middle, I might even go back and play some of the DLC.
A really good deck builder. Made me break my "no early access rule, and not regretting it.
Torn. On the one hand, this is the most polished Far Cry yet, and it's really good. Everything just works. And I actually found myself somewhat excited for the concept of what Far Cry Arcade could be. On the other hand, it's also the most hand-holdy and less charming of them. A game where instead of letting me jump off a ledge the game was guiding me towards, it took control from me with a cutscene. I'm also not a big fan of the American cult theme. But whatever. It's fine.
Charming, but flawed. Found myself considering using exploits to get further in the game after just an hour... might come back to it later when I'm in a better mood.
I backed this. 18 hours in, I find it parts perplexing how random it is, and partially so boring and one-note that I can't force myself to continue. Story seems decent, though.
I love Dontnod. They do great work. That said, I think I want to love Vampyr more than I do. On the one hand, it reminds me (and is likely heavily inspired by) of Vampire: The Masquerade, a setting I love so much. At the same time, Vampyr is flawed. I like a lot of the mechanics of the game, but even though the concepts are great together, they don't make the game as good as it could be. As an example, the game has a natural push-and-pull difficulty curve - Experience is difficult to get. Unless you indulge in the one thing the game encourages you to spare lives, to be compassionate, but also keeps tempting you with the fast and easy experience you could get from just taking a life... But I didn't, and that made the combat challenging. It made the combat a slog, and many of the major fights of the game became very difficult, with multiple instances of where I just was not fast or good enough to escape pretty much instant death - because of how weak I was. I was facing level 35-38 enemies while I was only level 28. I did not reach rank 4 with any skill. Then there's the dialog system. Dontnod are great at telling emotional stories, but as well written as Johnathan Reid is, he's just not as easy to relate to as Max Caulfield. So, yeah, I want to like it more than I do - but I quite like it. It's good, but I can't claim it to be something really special.