by mnemoidian
Showing 1-10 of 41 items
Played Overcooked in a group of 3. And as much as I really like it - I feel that "star based progression" rarely works for me. We wound up needing to replay pretty much every level to get perfect scores to be able to progress, and after a while we noticed that we weren't reallly having fun anymore - 3 players seemed to be a bit undbalanced on some levels...
Is it good? No. It's Drawful, still. Heeeeeeey.... Anyway, good game.
Pretty much all of these games are pretty average, but Tee.K.O. is amazing!
Don't start the show with a showstopper? NOT 2017! Finally installed Revive and played Superhot VR. ... and again, Superhot is SUPER. HOT. SUPER. HOT. ... It's really good.
Finally got around to playing this. I remember being very disappointed that it wasn't another "dig" game - because I really liked that, and while this is good - it's not AS good. Oh well! 2 years later: It's good, but I still kind of wanted another Steamworld Dig.
Cool game. But turned out to be more rogue-like/lite than I bargained for. Really like the game and the overall concept, but the "runs" concept is kind of turning me off the game.
On the one hand - this is a great Open-world game. On the other hand, it's not a revolution in game design - it's more lightning in a bottle... while other developers will be able to take parts of it, and refine existing concepts. But it's fun, it's different from other current open world games. But with a couple of weeks of perspective, I've grown a bit cold on the game - it's very good, but not a classic. Largely because the game falls apart in the same place almost all other open-world games struggle: the story. While I like the dungeons, I think that all of the boss fights in the game are bad. Especially the Ganon one. I understand why they included weapon durability - it drives you to try out all weapons. But the way it works, it becomes very grating. Cooking... barely works. On the positive side, I really like climbing and flying. They may be the best realized traversal mechanics I've seen in openworld games so far - to the point where Horses feels entirely superfluous.
Gameplay matched to the music can make most games pretty good - but Crypt of the Necrodancer remains a great Roguelike/lite. Expansion (AMPLIFIED) is also good!
Very, very, very dissappointed. As much as I think people are overreacting, it's not as bad as people make it out to be. In fact, I'd say that it's on par with Mass Effect (1) in many facets. Just how Mass Effect 1 had a terrible inventory system, poor combat - but strong story, setting and characters... Mass Effect Andromeda has a strong setting, strong combat, better inventory than ME1, but characters that don't quite bloom the same way some of the ME1 does - but I still found Cora, Jaal, Nakmor Drack, Peebee and Vetra to be good characters. Lexi, Suvi, Gil and Kallo are pretty interesting as well - only character I didn't like was Liam. One place where Andromeda really falls down is in enemy design. In my opinion, Mass Effect 3 is a study in amazing enemy design - every enemy has a purpose - and will force you to change your strategy to survive and defeat it. For the Reapers; the Ravagers force you into cover, while the Husks drive you out of cover. Brutes forces you to keep moving, as does Banshees, who also divides your attention.... and so on. Meanwhile, I don't think any of the enemies in Andromeda are memorable, and I don't remember them pushing me around the battlefield in a similar way to ME3 at all. The only exception to this is the Architect - which is the best designed enemy in the game, but is suffering it's own set of problems. Overall, it's a decent game, but you should probably play Nier: Automata instead...
I don't know how to talk about Nier: Automata. I knew some things coming into the game, but I was still surprised at the design choices presented. Nier: Automata is brave in experimenting with mechanics and themes that are rarely handled with this level of grace and subtlety (at first) - while also having a clear escalation in everything it does. There's a lot of story telling in the game mechanics of the game, like how 9S is weaker, but has access to a super-powerful hacking ability. How A2 and 2B fight with subtle differences. And those ends. I didn't think E would get me, but it did. I can see myself talking about this game for the years to come, and I kind of wish that I had gotten onboard with the series sooner. Biggest dissappointment is that I haven't been able to sell more people on trying it.