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Beat in three sittings -great tension and atmosphere -very spooky -an impressive amalgamation of a dozen different horror tropes and moments from games and movies, it feels coherent -the feeling of power progression -the different gimmicks of the areas tied to the family members -the back and forth -the level design and keys and shortcuts -missed a ton of stuff, time to replay it! -more enemy variety of molded would have been nice
-incredible sense of style and humour -great characters -surprisingly strong drama -capture Japanese culture really well -gameplay is a little boring
-crashed constantly on PC, rendered it literally unplayable -great artstyle, merger of Bungie and 343 design sensibilities -decent story, Blur cutscenes still king -literally no ending at all, absolute garbage -plot is a total confusing mess, connections to Halo 5 and other shit are dumb -too many missions where you have to be scattered around in 5 different places
-best looking game out there, new standard for open world and games in general -some of the fights vs the bigger machines can be genuinely stressful and difficult, even on normal -superlative world, lore, and main story. uncovering the history of what has happened is fascinating -that huge story info dump in the tower learning about Faro and the machines origins -great gampeplay with good variety, bow is very fun to use -strong RPG systems -every character you meet has an original hairstyle (all the hair in this game is awesome) and unique clothing. The different cultures have distinct styles and everyone being so bespoke goes a LONG ways -There's this very real, very natural and organic logic to the connections between the geography, the cultures, and the interactions between those cultures. The differences between Nora, Carja, and Oseram are very obvious but those differences make sense once you spend time in their home "lands" and learn of their history. The location of their home has very clearly been a big factor in their religions, how they build armor and buildings, and what the people are like. It's all exceedingly well thought out. The world is wholly believable and feels like it has formed naturally over a very long time. It doesn't feel like some writers just came up with ideas and plopped them into the world. -the super slick opening -story is so well done. The history of the old ones and what happened is fascinating to discover. So many answers -the history and cultures of the modern world are fantastic to discover -very strong themes of feminism and naturalism and environmentalism that don't come off as push in any way, they feel perfectly handled -Aloy is excellent, her character has some very touching moments that work because she is so well done -the later main story missions feel like linear cinematic levels, not open world levels and I liked that. The tendrils of the maps hiding these bespoke levels. The exploding Meridian, etc -fighting the Stormbird on the side of the mountain late game, at night, in a snow storm. Incredible -most exciting game of the generation for me do to how fresh it feels. And the sentiment that maybe, finally we'll start seeing more new AAA IPs -the world is so full of neat, worthwhile things. I stumbled upon new settlements long after thinking I'd seen them all. And constantly came across new environmental hints that were cool, like the wind farm or the paintings on the mountainside -finding first vantage collectible which tells a story and gives you a look at the old world -beautiful, varied music -best all around open world game. Most open world games lack in an area, like story, visuals, or gameplay -side quests a bit lackluster, still solid though -has lots of quiet time wandering the world without much to do, which I love
-fun sense of wonder and discovery until: -about 15 hours in you realize that absolutely every single interesting thing you come across will either give you a shrine or korok seed -game just seems like they built it completely around the shrines -the dungeons suck -camel boss and elephant boss are two of the most insufferable things I have ever had to do in a game
-Ryder is a flat, dull, vapid young character -no real personality to ANYTHING -terrible animations and dead human faces -one of the most unpolished games I have ever played -the number of glitches is overwhelming and sad and astounding -the weird things like the Eos crowd audio -feels like it was remade and rushed out in a year -combat is really fun, freedom to play how you want is great -looks really excellent on PC at 60fps a lot of the time, but humans and lighting can be really bad sometimes, environments look nice -"TASKS" are utter trash, how they carried them over from Inquisition is staggering -no exploration whatsoever because the fetch quest tasks take you to every corner of the maps, no sense of mystery or wonder at all to any of it -new aliens just show up and there is no sense of discover or mystery or shock in meeting them, it just happens with ZERO fanfare -Tempest stuff seems decent, several crew members are pretty solid. Jaal, Drack, and Vetra all seem pretty decent, same with Kallo -Liam's loyalty mission had a decent sense of fun to it that the game fails to capture elsewhere -unable to progress certain quests due to glitches -cutscenes on the Tempest run sub-20fps for me -Drack's loyalty mission had good motivation and fun moments, especially dropping dude to oblivion. -potentially cool story bits that have nothing cool happen. Exploring a derelict ancient alien ship crashed in the desert! nothing cool happens, you just walk through it in 3 minutes. Talking to an ancient Angaran AI! All it does is complain and beg for death. -per above, SQUANDERED POTENTIAL AT EVERY POSSIBLE TURN -most of the cutscenes feel like they are from a Best of the Worst tier movie
-amazing music -this cannot continue -character design and animations -some pretty rough visuals in the open world areas -the settings menu sequence with audio and brightness adjusting then it being recorded and used again later from 9S's POV -ended up under leveled and HATING every minute of combat -bored/tired of the story going on and on and all their cute little "endings" -not enough music -stopped playing late in C
-controls are a little frustrating but it feels like I need to just get better with them -very tactile, satisfying feel -like a mid-2000s Rare game -Noodle is hilariously doofy
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